Mods introducing new content into the game.
Version: 0.17.1 Bugfixes - Updated science pack name in marathon start mode.
Version: 0.17.0 Changes - Updated for Factorio version 0.17. New map tested, please report any bugs.
Version: 0.16.5 Bugfixes - Added migration for TinyStart 016.0~0.16.2, fixed typos.
Version: 0.16.4 Changes - Added Stirling solar generator as a loadout option.
Version: 0.16.3 Changes - Factorio 0.16.17 or better required. Reworked to add upgrades to the armor, loadout customization, and more. Default starting settings will provide the same experience as before.
Version: 0.16.2 Bugfixes - Accidentally removed the Sandbox mode check when revising the mod's startup. Readded.
Version: 0.16.1 Changes - The first time this mod is loaded for a map, it will now provide armor for all players in the save. Newly created players (either from a new map starting, or new players joining a multiplayer game) will receive the armor just as in previous versions.
Version: 0.16.0 Changes - Updated for Factorio version 0.16.
Version: 0.15.2 Bugfixes - Sandbox compatibility fix.
Version: 0.15.1 Changes - After discussing and receiving feedback: Minor shields readded. Quickbar presets removed.
Version: 0.15.0 Changes - Updated for Factorio version 0.15. - Rebalanced: No more shield, light armor resistances, and no longer given out on respawns as items can be recovered on death. - Quickbar spawn items moved to main inventory.
Version: 0.14.0 Changes - initial release.