No Underground Pipes on Vulcanus


The thin crust and molten surface of Vulcanus prevents the placement of underground pipes on Vulcanus to add design difficulty to an otherwise simple planet. Just Updated for 2.1

Tweaks
a month ago
2.0 - 2.1
185
Logistics Fluids

g Related mods

a month ago

Hi,

This mod is nice and combined with some other mods, it can create a nice new kind of pipe mechanics for Vulcanus.

I suggest you list these mods on the main page as recommendations:
- No Lava In Pipes - https://mods.factorio.com/mod/NoLavaInPipes
- Heat-resistant Pipes - https://mods.factorio.com/mod/HotPipesFork
- Elevated Pipes - https://mods.factorio.com/mod/elevated-pipes

All these 3 mods + yours seems to form a nice synergy... I just don't know if they are actually compatible since I didn't test it in a serious playthrough.

a month ago

As for heat resistant and elevated pipes: I have seen these mods, my philosophy for factorio is to never have a tech or item trivialise the planet mechanic. I always stay away from having a research that stops spoilage, allows bio labs on any planet, etc. Heat resistant pipes would make the whole design structure default to nauvis again. My goal is that each planet needs to be tackled in its own way. Even Fulgora is great until you can just pave the world in foundations. So I made a mod that stops that slightly, by preventing the placement on deep oil tiles. that way you are constrained to the islands somewhat.

No lava in pipes is not bad, i was thinking to eventually go there, because it would fit the theme. But i'm worried about how difficult it would get. hahaha. But i might try eventually :)

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