Hi
English isn't my first language, so I might not be using quite the right terms, sorry :)
What I mean by compatibility is a specific part of the code that aims to modify/harmonise the interaction between two mods.
For example, in the case of Fusion Fuel, you could remove it from the ‘chemical’ category and add it to a new category created specifically for that item. That way, it could be selectable from the list in your settings.
I like the idea behind your mod and I think I’ll use it in my next game, but as it stands, if I want to have only barrels, nuclear fuel and fusion fuel (without any wood, fruit, etc.), it’s not possible. I'll have to choose which of the two mods I want, and that's sad :/
That’s why I’m asking if you could add compatibility for this mod.
Thanks in advance.