Nexus Kingdoms

by A_R_E_S

A standalone multiplayer Kingdom Battles system for Factorio 2.0 featuring cooperative Survival, competitive Team and Free-for-All modes. Battle across dynamically generated native-planet arenas with destructible Kingdom Cores, territory zones, diplomacy, difficulty voting, escalating enemy waves, weekly victories and persistent player ranks. Search for Nexus Kingdoms in the server browser to join the official server. https://discord.gg/XYAjDkVjwK

Content
a day ago
2.0
172
Combat Environment

b Error while running event nexus-kingdoms :: on_chunk_generated (ID 16) Unknown entity name: copper-ore

15 days ago

I have tried to load the mod with AngelBob Space Age Rebalance by Troublesim.
I assume it might be to do with the unique ore patches in angelsbobs? But me play factorio, me not know about coding error, me ape.

Here's the full error:
'GenerateResourcePatch'
nexus-kingdoms /lib/holding_pen.lua: 149: in function
'PlaceResourcesInSemiCircleHoldingPen'
nexus-kingdoms
/lib/holding_pen.lua:90: in function
'CreateHoldingPenChunks'
nexus-kingdoms /scripts/oarc_runtime.lua:795: in function '?'
nexus-kingdoms /scripts/event_bus.lua:28: in function 'dispatch'
nexus-kingdoms /scripts/event_bus.lua:56: in function
<
nexus-kingdoms __ /scripts/event_bus.lua:55>

Error while running event nexus-kingdoms :: on_chunk_generated (ID 16)
Unknown entity name: copper-ore
stack traceback:
[C]: in function 'create_entity'
_nexus-kingdoms __ /lib/spawn_area_generation.lua:294: in function

15 days ago

Hi Factenrio,

Il look into it when i get home.
Thanks :)

12 days ago

Hi Factenrio,

I said i was going to look into it.
But i haven't really taken the time to do so.
I am going to try to take a look at it during the weekend.
But the map resets this weekend.
And i want to be available to the live players on the server if anything goas wrong.

If i have time i wil ofcourse look into your issue.
But at a first glance, it looks like Nexus Kingdoms can't go allong with the AnelBob mods because of the terrain generation settings.
If i fix it, some other things might not work anymore in my mod.

So the resolution could be that there might be no changes from my end to this issue in order to resolve it.

11 days ago

No worries mate, no rush at all, if you get to it. It would be very cool to play your mod with angelsbobs enabled, or any overhaul mod for that matter! Imagine Seablock, everyone starts on a stranded island!

a day ago

Hey Ares,

I tried your mod with the K2 Spaced out mod and it worked! I assume it's because the ore patches are the same as vanilla, where as Angelbobs overhauls a lot of the patches. I'm still figuring out which multiplayer mod to use for a server with friends. We aren't going to compete against each other but it might be cool to do battle every now and then. Even without PvP is it better to use the OARC mod or Nexus? The only thing we're really after are separate factories/tech trees.

a day ago

Well i have changed ALLOT since last updates.
So that might be the reason why it now works.

But i did not implement an game mode where you can play for hours and hours in a single arena.
Since Team & FFA gamemodes have a death round starting at 4 in game hours.
Meaning after 4 hours, biters start to spawn from the middle and make their way to everyone's bases.
This enssures players to attack eachother or defend long enough to hold their base.
Its designed in a way so that the game modes don't take forever anymore, and new people don't have to wait forever in the lobby in order to play.

a day ago

Everyone tought it was very boring over time because the rounds were endless.

18 hours ago

Ok nice, I understand. Great mod though btw.

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