New force per player


This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )

2 years ago
1.1
483

b [CRUSH] v0.0.8 control.lua:19

2 years ago


Scenario: free play
Mods: many
Steps: Start new game
(I assume some mods did something with forces)

2 years ago
(updated 2 years ago)

I somehow overlooked this.
I tried completely new game and only this mod - game also crashes, that's entirely my mod's fault.

I wanted to avoid checking if globals exist every time I try to use it, so I removed check if ("newForceModData" exists) from "get_global" function. (previous versions checked if it exist every time mod wanted to use it)
I thought _on_configuration_changed will cover all cases when mod is added/modified. But I think I need to add it to _init function as well.

2 years ago

I made 0.0.9, I only changed that on_init and on_configuration_changed point to the same function

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