New force per player


This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )

2 years ago
1.1
483

g Several suggestions

2 years ago
(updated 2 years ago)
  1. Each entity has "type" field https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.type
    https://wiki.factorio.com/Data.raw#radar when the mod checking by name, it won't affect modded entities like "radar-2" etc

  2. There are event filters https://lua-api.factorio.com/latest/LuaBootstrap.html#LuaBootstrap.set_event_filter to avoid some checks etc

but they can share vision (if they use radars).
3. Why such vision isn't optional?

.4. You have other ways to fix some moments like "change diplomacy stance every ~5 minutes".

2 years ago

Radar force should have been optional, it's my bad I didn't made it optional from start. Thank you for all suggestions. I will implement these at some day.

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