Neodymium


Rare-earth processing and neodymium magnets. Wash stone for monazite, separate it in separator banks and make magnets for electric engines, express belts and later machines. Cerium and lanthanum make precision optics for production science and improve optional recipes. Later, separate dysprosium for high-temperature magnets. Works with Space Age, Brevven's BZ mods, Krastorio 2, Space Exploration, Planetfall and Timeken.

Content
an hour ago
2.1
209
Manufacturing

Changelog

Version: 0.3.9
Date: 2026-10-27
  Changes:
    - Add iron-rich sand sorting: four washed heavy mineral sand and one operating magnet yield three iron ore, returning the magnet with a 98% chance.
    - Keep the monazite route available; the new iron-only route rejects productivity and quality.
Version: 0.3.8
Date: 2026-10-27
  Changes:
    - Magnetic sand and scrap sorting require a circulating neodymium magnet, returned with a 98% chance per batch, matching iron beneficiation.
    - Keep magnet-free assembler sand sorting and electromagnetic scrap sorting for the first magnets.
    - Preserve saved sorting recipes, buffered ingredients and blueprints when separating the machine routes.
  Graphics:
    - Animate the magnetic separator's feed belt while it works.
Version: 0.3.7
Date: 2026-10-23
  Changes:
    - Require Factorio 2.1.23 or later in the 2.1 series.
    - Mention Brevven's BZ mods in the searchable summary.
Version: 0.3.6
Date: 2026-10-19
  Compatibility:
    - Use the electric motor consistently when a pack also provides a mechanical motor. Keep early native drives and one Neodymium motor alternative.
    - Retire duplicate direct-magnet alternatives without losing saved assignments, blueprints or buffered ingredients.
Version: 0.3.5
Date: 2026-10-17
  Changes:
    - Connect external material packs through carbonate precipitation, foundry magnet alloys, nickel coatings, insulated motors and optical polishing.
    - These integration additions leave Fluffy-only recipes, machines and progression unchanged, with or without Space Age.
  Compatibility:
    - Coordinate Tellurium's external material chains and save-safe recipe upgrades; Fluffy-only gameplay remains unchanged.
Version: 0.3.4
Date: 2026-10-17
  Compatibility:
    - Keep native motors in Cadmium 0.5.0 starter scrubbers to avoid a hardware/magnet production cycle.
    - Refresh Cadmium chains, battery alkali, old assignments and recycling after final family bills.
Version: 0.3.3
Date: 2026-10-17
  Changes:
    - Preserve final Phosphorus material-pack bills and buffered save inputs.
    - Keep native feeder motors in the first Phosphorus arc furnace; rare-earth extractant needs the ash it produces.
    - Require a complete same-tier motor supply, including magnet crafting machinery, before replacing Phosphorus building motors in external packs.
Version: 0.3.2
Date: 2026-10-16
  Compatibility:
    - Add reviewed native motors to material-pack Magnesium heated evaporators.
    - Original Fluffy-only recipes remain unchanged.
Version: 0.3.1
Date: 2026-10-16
  Changes:
    - Gallium 0.3.0 material-pack machinery now uses the final native Neodymium motor. Retired discounted Gallium machine variants follow the required bill; upgrade destinations retain old motor inputs. Fluffy-only recipes stay unchanged.
Version: 0.3.0
Date: 2026-10-16
  Compatibility:
    - External material packs gain required carbonate precipitation, Nylon motor insulation, stainless separator vessels, flow controllers and turbine power regulators.
    - Early BZ foundries cast required magnet-alloy billets; nickel coats ground-made magnets. Cobalt joins high-temperature magnets when available at the existing tier.
    - Native optical recipes require polishing powder; BZ precious-metal catalysts require rare-earth supports. Preserve all other native inputs and coproducts.
    - Join complete supply branches without research cycles or a later science tier. Fluffy-only recipe bills and balance remain unchanged.
    - Preserve existing machines and displaced input items during recipe upgrades.
Version: 0.2.3
Date: 2026-10-16
  Bugfixes:
    - Skip fixed-yield catalytic cracking variants when a host uses ranged fluid output.
    - Preserve ranged coproducts, probabilities and quantity accounting when batching precious-metal catalysts.
  Compatibility:
    - Requires Factorio 2.1.22 or later.
Version: 0.2.2
Date: 2026-10-13
  Balancing:
    - Precision optics now make five per craft from one lanthanum oxide, twenty polishing powder
      and ten stone in five seconds. Five reachable glass or silica replaces the stone.
    - This doubles rare-earth use per optic while keeping stone or glass and crafting time per optic
      unchanged. Production science still needs one optic per three packs.
Version: 0.2.1
Date: 2026-10-12
  Compatibility:
    - Moshine's mined neodymium can be refined into neodymium oxide: one ore and ten sulfuric acid make one oxide in five seconds in a chemical plant.
    - Refining unlocks after Neodymium processing and Moshine's magnet research. The original Moshine magnet recipe stays available.
Version: 0.2.0
Date: 2026-10-12
  Features:
    - Gleba biochambers can dissolve monazite with spoilage and water, without sulfuric acid.
    - Vulcanus can leach calcite and sulfuric acid into rare-earth liquor. Light oxide makes tungsten plates with a quarter less ore and molten iron.
    - Space platforms can sinter six magnets per oxide and make high-temperature magnets with half the dysprosium. Oxides still need importing.
    - Magnet productivity is an infinite research: each level adds 10% to pressing, casting, scrap recovery and orbital sintering, using electromagnetic and space science.
    - The electromagnetic plant can make both magnet types. Foundries can smelt iron concentrate, and cryogenic plants can run the chemistry recipes.
    - An in-game tip explains the magnet routes on each planet and on space platforms.
  Changes:
    - With Space Age, mineral spirals and magnetic separators accept quality modules. Recipes that return their own inputs cannot raise their quality.
    - Salvaged magnets list Fulgora as their import planet.
  Compatibility:
    - Refreshing host recycling recipes no longer duplicates their hidden research unlocks.
    - With Phosphorus and Space Age, petroleum-and-acid extractant stays available beside the phosphorus ash recipe.
    - Gallium also dopes Space Age's orbital high-temperature magnets: 40 magnets, one dysprosium oxide and one gallium make 40.
Version: 0.1.11
Date: 2026-10-12
  Bugfixes:
    - With Space Age, the recycler no longer needs magnets. A player who reached Fulgora without magnets could not build the first recycler.
    - Wind turbines can no longer be built in very dense air (over 10,000, such as Maraxsis), and their power stops rising at 4 times Nauvis, 600 kW before quality. One turbine on Maraxsis gave 30 MW.
    - Electric engines from other mods' recipes, such as Muluna's carbon engine, need the magnet too.
  Changes:
    - The electromagnetic plant can also sort magnets out of Fulgora's scrap, so Fulgora makes magnets from local buildings only.
    - Mineral spirals and separator banks need gravity and can no longer be built on space platforms.
    - Wind turbines weigh 200 kg: 5 fit in a rocket.
Version: 0.1.10
Date: 2026-10-10
  Balancing:
    - Separator banks no longer need five iron gears when their construction uses eight
      cadmium-plated hardware. Refresh recycling to match the revised recipe.
    - Keep the original mechanical parts when plated hardware is absent, unavailable at
      the existing research tier, or the separator-bank construction link is bypassed.
Version: 0.1.9
Date: 2026-10-10
  Compatibility:
    - Mineral spirals use four cadmium-plated hardware for corrosion-resistant frame fasteners.
    - Separator banks use eight cadmium-plated hardware, four tellurium copper for drive contacts,
      and two antimony metal for agitator bearings.
    - Require each construction material's research only within the existing science tier and
      without a research cycle. Keep the tank lining, structural materials and bootstrap routes.
    - Respect recipe bypasses for these construction links and regenerate their recycling.
Version: 0.1.8
Date: 2026-10-10
  Bugfixes:
    - Fix K2 loading with sibling material integrations: heavy rare-earth research no longer
      inherits the basic tech card when no lab accepts it with the required late science packs.
    - Preserve other research costs and prerequisites, compatible early basic-card requirements,
      and the supported science sets with K2 + Space Exploration.
Version: 0.1.7
Date: 2026-10-07
  Compatibility:
    - With reachable Manganese, mineral spirals replace five iron plates with five mangalloy for the
      stone-feed hopper. Preserve the remaining frame, rubber lining and pack-specific structural beams.
    - Keep the existing research tier, respect the spiral recipe bypass and refresh its recycling.
Version: 0.1.6
Date: 2026-10-06
  Features:
    - Precision optics use lanthanum oxide and polishing powder in the ratio supplied by cerium separation.
      An assembler makes ten optics from one oxide, twenty powder and twenty stone in ten seconds.
    - Production science requires one precision optics per three packs. Cerium separation unlocks optics
      at blue science; productivity module recipes are unchanged.
  Compatibility:
    - Prefer ten reachable bismuth glass, K2 glass, glass or silica instead of stone, without a later
      science tier. Preserve each science recipe's other costs, byproducts, categories and conditions.
    - Scale nonmultiples-of-three science batches in full; K2 uses five optics per fifteen cards.
      Respect recipe bypasses and skip incompatible early or cyclic hosts. SE delivery cannons accept optics.
    - Existing saves with production science researched receive missing Cerium separation research.
      Existing production-science machines need an optics supply.
  Graphics:
    - Precision optics use a lens icon from the existing MIT-licensed Malcolm Riley artwork library.
Version: 0.1.5
Date: 2026-10-04
  Features:
    - Mk1 energy shields require two neodymium magnets for field-generator assemblies. Mk2 shields
      inherit magnets through their Mk1 ingredients; shield capacity, recharge and power use stay unchanged.
  Compatibility:
    - Keep the existing science tier, host ingredients and crafting time; scale costs per deterministic
      output, respect energy-shield-equipment bypass and regenerate recycling without duplicate unlocks.
    - Already researched saves retain shield unlocks and receive missing Neodymium processing through
      the existing upgrade handler. Existing shield assemblers need a magnet supply.
Version: 0.1.4
Date: 2026-10-03
  Balancing:
    - Optional pump and fast inserter recipes share one magnet across two outputs; offshore pumps share one across three. Non-magnet ingredients and crafting time scale with the batch, preserving engines per pump and crafting time per item.
    - Bismanol variants use the same batches, with two bismanol per batch. Motor-part integrations are unchanged.
Version: 0.1.3
Date: 2026-10-02
  Balancing:
    - Optional pump recipes keep every engine unit from the host recipe and omit the separate steel plate. Each craft still makes one pump in vanilla, including the bismanol variant.
    - Optional locomotive recipes keep half the host recipe's engine units, rounded up.
    - Optional offshore pump recipes no longer double their output.
    - Mining drill and pumpjack discounts round item quantities up instead of down.
    - Polished titanium sapphire gives 25% more output instead of doubling it.
    - Alloyed low density structures are capped at 200% productivity, or lower when the pack's recycling returns require it, to prevent material gains through recycling.
  Bugfixes:
    - Treated solid fuel rejects productivity modules and has a zero productivity cap, so neither modules nor built-in productivity create extra fuel energy.
    - Ceria rocket fuel receives each productivity research bonus once instead of twice.
  Compatibility:
    - Existing optional pump and locomotive production lines need an engine-unit supply. Polished titanium sapphire now crafts in larger batches.
Version: 0.1.2
Date: 2026-09-30
  Compatibility:
    - With Manganese and Bismuth (trikop), in packs without a motor part: the optional magnet recipes for the electric mining drill, pumpjack, pump, offshore pump and fast inserter take 2 bismanol per magnet instead of neodymium magnets. They unlock with the new Bismanol motors research. The required magnet uses are unchanged.
    - Existing saves in those packs: machines set to the old neodymium-magnet versions of these five recipes lose their recipe. Select the bismanol version.
    - With Manganese, the magnetic separator takes 10 mangalloy instead of 10 steel. Magnetic separation then also needs the Mangalloy research (30 red science).
Version: 0.1.1
Date: 2026-09-29
  Changes:
    - Mineral spiral: the water inlet is now at the red tanks on the left of the base. Reconnect the water pipe of spirals you have already built.
  Graphics:
    - Mineral spiral: the column stands on its footprint, so pipes meet the base on every side.
    - Mineral spiral and separator bank: fluid connections show a pipe stub.
Version: 0.1.0
Date: 2026-09-29
  Features:
    - Rare-earth chain from stone: mineral spirals, sand sorting, monazite leach, separator banks with a reflux loop, neodymium oxide and magnets.
    - Magnets are required in machines researched after Neodymium processing; earlier machines get much better optional magnet recipes (Magnet motors, Electric traction).
    - The Neodymium motor replaces the pack's motor part in later recipes where a mod adds one (If I Had A Nickel, AAI Industry with bismanol).
    - Cerium and lanthanum go into optional recipes: treated solid fuel, cracking catalyst, polishing powder, tailings landfill, rocket fuel, metal-hydride accumulators.
    - Magnetic separation for a fifth more iron from the same ore.
    - Animated direct-drive wind turbines, powered by air pressure and quality, with a startup setting to turn them off.
    - Heavy rare earths: dysprosium for high-temperature magnets in power armor MK2, spidertrons, satellites and fusion generators.
    - Space Age planet routes, Space Exploration hooks, and integrations with BZ, Timeken, Planetfall/Ashier, trikop, MDbob, Krastorio 2 and the Cadmium, Tellurium, Magnesium, Phosphorus and Gallium family.