Neo Hazard Lights

by Mernom

Hazard lights, reimagined using entity based technology. Based on Hazard lights by SpaceCat-Chan.

Utilities
1 year, 6 months ago
1.1
426

Changelog

Version: 0.0.3
Date: 2023-06-16
  Bugfixes:
    - Fixed potential crash with entity validation code.
Version: 0.0.2
Date: 2023-06-10
  Bugfixes:
    - Fixed issue with script built entities.
    - Implemented checks for broken lamp/entity pairs.
  Changes:
    - Allowed lamps to presist through upgrades and ghosts.
    - Attempting to change lamp color when no lamps are selected will either toggle the color you apply the next time you change lamp color,
      or change the color of the last batch of lamps you selected. 
    - Shift right click can cycle lamp colors in the other direction.
Version: 0.0.1
Date: 2022-07-15
  Changes:
    - Initial release
    - Hazard lamps can be automatically added to any newly built entities, or manually added using the hazard lamp deployer shortcut.
    - Hazard lamp color can be cycled using reverse selection by the hazard lamp deployer shortcut.
    - Hazard lamp removal can be done by alt selection using the hazard lamp deployer (you need to target the lamp.)
    - Some entities (like transport belts) will only recieve lamps when manually selected, and only when a limited number of entities is selected, so that you can add them to large chunks of your base at a time without things overloading.
      Entities below certain collision size (like small power poles) won't recieve lamps at all.