Overhaul science production in Space Age, requiring larger bases and more complex space platforms.
Large total conversion mods.
Version: 1.2.1
Date: 2026.07.05
Changes:
- Added electric engines to rocket part recipe.
- Adjusted rocket part recipe to take twice as many items but make 2 parts. (This is to allow engines to be used at half rate)
- Rocket part recipe is slightly slower overall. (Following this mod's trend to make recipes slower)
- Added a config to disable this change, as it affects ALL rocket launches and does break bases again. (Default enabled however)
Version: 1.2.0
Date: 2026.06.24
Info:
- Updated for 2.1, but also includes additional complexity. I'm starting a second playthrough for 2.1 and I desire *more.*
- Existing factories won't break, but anything related to science may need to be *slightly* reworked.
- If there is demand for a 2.1 version without these additions, I can look at creating an alternative "original" version. Please let me know.
Changes:
- Updated for 2.1
- Techs: All technologies require x5 as many packs, though all packs are x5 as cheap.
- - This brings pack amounts back in line with vanilla, as landing pad throughput is solved in 2.1.
- Promethium: Asteroid byproduct is no longer affected by prod, to match the other recipes. Now also has a small iron ore byproduct.
- Blank data: Recipe now takes copper cable, and fail rate increased. Density /5 to match science and data.
- Space Slurry: Can now be barreled, and takes stone as a catalyst. Will require infrequent stone deliveries from surface.
- Science Gel: All gel recipes now have a small water and spoilage byproduct to deal with. See below for changes to ingredients.
- Automation science: Added beacon to data. Added explosive rockets to gel, and increased lube/acid slightly.
- Metallurgic science: Added land mines to data. Added rail to gel, and increased concrete usage. Increased tungsten use in both.
- Agricultural science: Replaced circuits with steam in data, and added piercing ammo. Gel now also takes eggs. Data craft makes just one card at a time, to allow for 1 egg per craft. (Takes just 20 gel per craft now)
- - Pack spoils into garbage data again, but fixed at common quality. Due to density changes, pack craft is affected less by promethium freshness.
- Electromagnetic science: Added pumpjack to data. Added holmium plate to gel. Other costs increased slightly. Data density relative to other sciences reduced 10x -> 4x. No longer requires extra rockets compared to Nauvis.
- Starfrost Slurry: Also requires stone as a catalyst.
- Cryogenic science: Added fluorine to data. Added concrete to gel. (Recommended to export bricks and craft concrete in space!)
- Promethium science: Added railgun ammo to gel, and replaced p-eggs with spoilage. Other costs increased slightly. (Intended method for spoilage is from eggs)
- Upcycling rework: Base quality massively increased to 100%, but craft time also significantly increased. Slurry usage to get packs to x quality should be unchanged, even with density changes.
- - This means pre-speed modules, you will be *guaranteed* at least 1 quality increase. Though you will likely need speed modules to keep up, and (optionally) quality modules to remain over 100%.
- Assembling machine 3 is now used as the main assembler. Stats are the same, only the texture is different.
- Offshore pumps are now much slower.
- Other minor fixes. See Github for all changes.
Version: 1.1.3
Date: 2026.06.15
Changes:
- Aquilo gel uses less lube and more acid, to reduce surplus of petroleum from lube production.
- Aquilo data uses more ice platform. Recipe is still overall ice-positive.
Version: 1.1.2
Date: 2026.05.08
Info:
- Extra balance change, was supposed to be part of the last update.
Changes:
- Gleba plants no longer have reduced spores, but base attack cost of pentapods increased x2. Expect smaller waves, but larger spore clouds.
Version: 1.1.1
Date: 2026.05.04
Info:
- Minor balance changes. Contains a moderate nerf, so feel free to not update.
Changes:
- Prod techs now give 10% per level instead of 20%. Mining prod unaffected.
- Fulgora gel plastic use reduced slightly, increased acid instead.
Version: 1.1.0
Date: 2026.02.08
Info:
- This update introduces a new method to upcycle science, as an extra way to encourage larger platforms.
- Technically no breaking changes, but bumped to 1.1.0 anyway because platforms may want to be redesigned.
Changes:
- Science packs can be upcycled at the cost of a small amount of slurry.
- Oil refineries have a base quality bonus of 20% to accomplish this. Should not affect any other vanilla recipes.
- Quality packs are less effective than vanilla, due to ease of upcycling. Rare packs are the new baseline. (Repair packs affected unfortunately)
- Automation card techs reduced in price to avoid being impacted by quality changes. (Also Kovarex is cheaper to unlock.)
- Agricultural science packs spoil in 1h again due to addition of quality stuff. Result is now nutrients.
- Quality modules now give a small energy efficiency penalty.
- Space slurry ratios adjusted, overall slightly cheaper.
- Minor changes to recipe ordering in crafting tab.
- Updated tips and tricks.
Version: 1.0.8
Date: 2026.01.31
Info:
- This update aims to slow down science production and decrease the effect of late-game productivity.
- Mostly nerfs, a single Gleba buff. Existing saves will work fine, just slower.
Changes:
- Most recipes added by NSO have had their base craft times doubled.
- Research speed tech bonus halved. Researching the first pack tech no longer provides a free research speed boost. (Overall, labs are half as fast)
- Productivity in slurry, data and pack recipes are capped to 100%. Tooltips added to recipes to show this. (Otherwise late game the packs can be CHEAPER than vanilla!)
- Science gel is capped at 0%, preventing any base productivity from having an effect. Recipes adjusted so the cost per gel remains mostly the same.
- Nauvis gel can no longer be made in biochambers. Nauvis gel craft time halved.
- Prod module 3 now has 8% productivity instead of 10%. All prod modules speed penalties doubled.
- Speed module 3 now has 40% boost instead of 50%.
- Garbage data cards from pack crafting are now affected by productivity again and will show in production graph stats. Recycling garbage data gives 33% less material.
- Agricultural science packs take twice as long to spoil. (Data spoil time is unchanged.)
- Updated tips and tricks.
- Blank data recipe tooltip now shows "Made in".
Version: 1.0.7
Date: 2026.01.09
Changes:
- Gleba data weight halved, and both pack and data now spoil into garbage data.
- Gleba plant spores per harvest reduced from 15 to 10 due to larger amount needed for progression. May revisit this amount again later.
- Fulgora data density doubled; Seemed a little too much.
- Updated tips slightly
- Added placeholder thumbnail to mod
Version: 1.0.6
Date: 2026.01.07
Changes:
- Disallowed prod modules in gel recipies. Mainly to keep science requirements more consistent for higher levels of productivity.
- Gel craft times increased by 150%. (Partially to encourage speed modules now that prod is gone.)
- Data craft times increased slightly. Vulcanus craft times 50% larger on top due to foundry base speed.
- Fulgora science rebalanbce to require less bricks and more batteries.
- Nauvis gel requires more uranium and flamethrower ammo.
- Vulcanus gel requires more carbide and concrete.
- Gleba gel requires more coal and nutrient.
Version: 1.0.5
Date: 2026.01.02
Changes:
- Blank data cost and craft time increaced, can now output duds.
- Plastic costs for gels increased. Lube for Fulgora gel and acid for Vulcanus gel increased.
- Fulgora science recipe tweaks, and data density significantly reduced. Additionally requires ~1.5x rocket launches.
- Cryo science requires more rocket fuel, but solid fuel replaced with small amount of lube.
- Stack size of most data cards halved.
- Locale file names renamed from old placeholder names.
Version: 1.0.4
Date: 2026.01.01
Changes:
- Pack crafting now takes an additional simple ingredient unique to each pack.
- Vulcanus gel now takes twice as much concrete.
- Fixed years in previous changelog dates.
Version: 1.0.3
Date: 2025.12.28
Changes:
- Slurry now takes iron sticks instead of water, and requires more thruster fuel. Starfrost slurry output reduced.
- Promethium 147 per chunk halved. Reverted oxide chunk ice output to normal levels.
- Fluoroketone use increased in most relevant science recipes. Minor gel cost increaces.
Version: 1.0.2
Date: 2025.12.27
Changes:
- Nauvis space routes now only have small promethium asteroids. Now more resistant to lasers.
Version: 1.0.1
Date: 2025.12.17
Changes:
- Weight of data and science increased tenfold, to require more rocket parts per pack. (Cryo just x5)
- Slightly longer gel craft times
Version: 1.0.0
Date: 2025.12.16
Changes:
- Changelog added, version 1.0 set