Mushroom Cloud (No Radiation)

by Parium

Better nuke graphics, light effects and sounds. This is a fork of Mushroom Cloud by Arcitos with all radiation-related code and assets removed. Also try the Atomic Land Mines and the Atomic Artillery Shells Mods!

Tweaks
22 hours ago
1.1 - 2.1
321
Combat

Changelog

Version: 1.1.1
Date: 2026-07-08
  Bugfixes:
    - Fixed "Value must be a bool" load error
Version: 1.1.0
Date: 2026-07-08
  Major Features:
    - Updated to Factorio 2.1. (The mod was still targeting the 1.1 API.)
  Changes:
    - info.json factorio_version bumped to "2.1".
    - control.lua: renamed the "global" table to "storage" (2.0 rename).
    - control.lua: migrated from the removed rendering.set_*/get_* ID-based API to
      LuaRenderObject attributes returned by rendering.draw_light/draw_sprite.
    - prototypes/explosions.lua: removed hr_version references (removed in 2.0);
      guarded the nuclear scorchmark ground patch scale tweaks.
Version: 1.0.1
Date: 16. 04. 2026
  Changes:
    - Removed max_sound_simultaneously in explosions.lua
Version: 1.0.0
Date: 16. 04. 2026
  Major Features:
    - Initial release of MushroomCloud_NoRads, a fork of Mushroom Cloud 1.0.17 by Arcitos (contributor: SolarOrbiter).
  Changes:
    - Removed all radiation-related code and assets.
    - Removed the "mc-radiation-cloud" entity and its spawning on nuclear detonations.
    - Removed the "mushroom-cloud-enable-radiation-damage" startup setting.
    - Removed the geiger-counter / radiation ticking sound played near detonation sites.
    - Removed prototypes/radiation_noise.lua (no longer required from data-updates.lua).
    - Removed all sound/radiation_ticking_*.ogg files (11 total).
    - Removed graphics/dummy.png (only used as the radiation cloud's placeholder animation).
    - Removed radiation-related locale strings (en, de).
    - Marked as incompatible with the original "MushroomCloud" mod to prevent duplicate explosion effects.