UPS Saving Quality Ships

by MengLei

Modify the logic of cargo interaction between a spaceship and the ground so as to simulate multiple identical spaceships operating at the same time to increase the ups. 修改飞船与地面的货物交互逻辑,从而模拟多个相同的飞船同时运行的情形,以提高ups。

Utilities
2 months ago
2.0
95
Logistics

Changelog

Version: 1.0.11
Date: 2025-06-04
  Changes:
    - 增加控制提示“接驳站不足”显示频率的设置.
    - 修改了提示的内容,现在可以直接跳转到对应中心了.
    - Adding the setting for the frequency of displaying the control tip "not enough cargo".
Version: 1.0.10
Date: 2025-05-17
  Changes:
    - 对于自动请求的建筑编组,也同样应用物流倍数处理.
    - The same logistic multiplier treatment is applied for automatically requested building groupings.
Version: 1.0.9
Date: 2025-05-16
  Changes:
    - 修复更改飞船中心品质时会额外添加空编组的问题.
    - Fixed the issue that when changing the quality of a ship, it would add an extra empty group.
Version: 1.0.8
Date: 2025-05-15
  Changes:
    - 修复删除空火箭而导致的异常报错.
    - Fix the exception error caused by deleting empty rockets.
Version: 1.0.7
Date: 2025-05-10
  Changes:
    - 修复蓝图不可写情况下直接崩溃的问题.
    - 优化了点击按钮时的提示内容.
    - Fixed the problem of crashing directly when blueprints are not writable.
    - Optimized the content of the prompt when clicking the button.
Version: 1.0.6
Date: 2025-05-09
  Changes:
    - 新增用于升降太空平台枢纽品质的按钮.
    - 新增部分本地化翻译(English).
    - Added a new button for changing the quality of the space platform hub.
    - Added some localization translations (English).
Version: 1.0.5
Date: 2025-05-09
  Changes:
    - 修复动态物流编组不能正确生成的bug.
    - Fix the bug that dynamic logistics grouping cannot be generated correctly.
Version: 1.0.4
Date: 2025-05-08
  Changes:
    - 【重要】增加动态物流编组,以确保飞船请求的数目是正确的.
    - [Important] Addition of dynamic logistics grouping to ensure that the number of spaceship requests is correct.
Version: 1.0.3
Date: 2025-05-04
  Changes:
    - 【重要】优化飞船投放逻辑,现基本移除返还机制,改为投放数个相同的火箭下去.
    - 修复误判火箭包含玩家而导致没有应用倍率修改的bug.
    - 修复误判是否从飞船发射火箭而导致物品处理错误的bug.
    - 对于普通品质的飞船,不再处理与它们相关的火箭,从而大幅提升性能.
    - 飞船的倍数不再使用1 2 3 4 6,而是1 2 3 4 5,以方便货物数目的计算.
    - [Important] Optimize spaceship launching logic, now basically removes the return mechanism and replaces it with launching several identical rockets.
    - Fixed a bug that caused the multiplier modification to not be applied due to misjudging if the rocket contains a player.
    - Fixed a bug that incorrectly determined if a rocket was launched from an airship, resulting in incorrect item handling.
    - For normal quality airships, the rockets associated with them are no longer processed, resulting in a significant performance increase.
    - The multiplier for airships no longer uses 1 2 3 4 6, but rather 1 2 3 4 5, to make it easier to calculate the number of cargoes.
Version: 1.0.2
Date: 2025-04-28
  Changes:
    - 修复global_remove_count为nil的bug.
    - Fix bug that global_remove_count is nil.
Version: 1.0.1
Date: 2025-04-28
  Changes:
    - 修复玩家降落时会直接弹出到飞船表面,以及玩家上飞船时直接死亡的bug.
    - 去除自定义倍率,改为通过飞船中心的品质决定实际倍率.
    - Fix bugs where players would eject directly to the surface of the ship when landing, and where players would die directly when boarding the ship.
    - Remove custom multipliers and replace them with actual multipliers determined by the quality of the ship's center.
Version: 1.0.0
Date: 2025-04-24
  Changes:
    - 初始版本.
    - First version.