Moves ghost rebuild timeout to another technology

by Quezler

By default its on construction robots, this moves it to military (configurable).

Tweaks
a month ago
1.1 - 2.0
139
Combat Blueprints

b not working with SE

a month ago

I have tried to use this with SE so it triggers when you get do the "burner-mechanics" but using that made it crash on boot due to a value of nil to bypass that I had to use "aai-burner-mechanics" I thought since I didn't get the failed on boot I thought it was working and but when I checked afterwards the revive of the building destroyed did not get a ghost replacement. when I looked at the tech tree the icon for the effect of the ghost timeout was still at military.

a month ago

thanks, fixed in 1.0.2.

the first technology name you used was correct, the reason the aai- one did not work is that when the technology name does not exist it defaults to military.

a month ago

awryt, yea I noticed

thanks for the quick fix :=)

a month ago

you're welcome, and glad you're enjoying this tiny utility mod of mine

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