More Module Slots


Add more module slots to anything that can currently accept them, and sometimes, some that dont.

8 days ago
0.17 - 2.0
4.95K

Changelog

Version: 2024.12.14
Date: 2024-12-14
  Changes:
    - Removed extraneous logging
Version: 2024.11.07
Date: 2024-11-07
  Changes:
    - Updated to Factorio version 2.0
    - Adjusted versioning style
    - Removed option for lower tiered modules
    - Added thumbnail
    - Added option for Quality
Version: 1.0.0
Date: 2020-11-24
  Changes:
    - Updated to Factorio version 1.1
Version: 0.1.13
Date: 2020-02-04
  Bugfixes:
    - Fixed icon_size mismatch
Version: 0.1.12
Date: 2020-02-04
  Bugfixes:
    - Fixed better-air-filtering compatibility (thanks Honktown)
Version: 0.1.11
Date: 2020-01-24
  Changes:
    - Updated to Factorio version 0.18.0
Version: 0.0.11
Date: 2020-01-24
  Bugfixes:
    - Fixed Labs and electric drills missing bonus slots
Version: 0.0.10
Date: 12. 11. 2019
  Bugfixes:
    - Fixed a booboo because I'm a numpty
    - Added max_int catch
Version: 0.0.9
Date: 12. 11. 2019
  Changes:
    - Added ability to blacklist entities
  Bugfixes:
    - Added DeepMine Beacon to blacklist as proof of concept
Version: 0.0.8
Date: 29. 10. 2019
  Bugfixes:
    - Fixed crash when assembling machines had no allowed_effects
Version: 0.0.7
Date: 02. 08. 2019
  Minor Features:
    - Added optional support for burner-fuel-bonus
Version: 0.0.6
Date: 27. 05. 2019
  Bugfixes:
    - Fixed crash when UltimateBelts was installed, and tier 0 modules were enabled
  Minor Features:
    - Added optional support for UltimateBelts
  Changes:
    - Adjusted some locale keys
Version: 0.0.5
Date: 07. 05. 2019
  Minor Features:
    - Balancing of effectivity-module-0
Version: 0.0.4
Date: 06. 05. 2019
  Major Features:
    - Added an optional tier of modules, lower than the base game
  Minor Features:
    - Added optional support for module requester
Version: 0.0.3
Date: 03. 05. 2019
  Major Features:
    - Added Optional Dependency for:
      - Angel's Mods
      - Bob's Mods
      - Currently the majority of Angel's and Bob's buildings are assembling machines or mining drills and as such are affected by the
        related settings
  Changes:
    - Added missing locale for settings added in 0.0.2
Version: 0.0.2
Date: 01. 05. 2019
  Minor Features:
    - Added Labs to list of can have modules
    - Added settings for all types of buildings to be turned on and off
        - Centrifuges, Chemical Plants and Oil Refineries are all classed as assembling machines
Version: 0.0.1
Date: ???
  Major Features:
    - Initial Release