More Fluid from Quality


Crafting a fluid recipe above normal quality yields bonus fluid output - +50% per quality level by default (legendary +250%), scaled by the machine's productivity. Optionally consumes proportionally more input fluid to keep it fair. Event-driven via raise_on_crafted (Factorio 2.1.12+), so it costs almost nothing per tick.

Tweaks
12 hours ago
2.1
0
Fluids

Changelog

Version: 1.0.1
Date: 2026-07-22
  Bugfixes:
    - Fixed Changelog.
Version: 1.0.0
Date: 2026-07-22
  Major Features:
    - Initial release.
  Features:
    - Crafting a fluid recipe above normal quality yields bonus fluid output: +50% per quality level by default (uncommon +50%, rare +100%, epic +150%, legendary +250%), scaled by the machine's productivity.
    - Optionally consumes proportionally more input fluid at higher quality, so the bonus can be made "fair". Toggle and per-level percent are configurable. Applies to any recipe consuming fluid, including item-output recipes such as barrel filling.
    - Event-driven via raise_on_crafted (Factorio 2.1.12+); the only periodic work is settling outstanding fluid debts/credits.
    - Extra input is drained straight from the connected pipe network, not just the machine's small buffer, so debt clears quickly.
    - Works with any crafting machine and fluid recipe, including flow-through fluid inputs (electromagnetic plant).
    - Settle interval is configurable (default 1 tick, increase if UPS starts dipping low).
    - Hotkey (bindable in Controls) toggles an on-machine overlay of outstanding fluid debt/credit.
    - A machine's outstanding fluid debt is charged from the network when it is mined or destroyed, so it can't be dismantled to dodge the cost (hand-mining prints in chat what was charged).