More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
14 days ago
2.0
2.91K
Enemies

b [0.7.8 - Fixed] 0.7.7 crash (0.7.7)

a month ago

The mod More Enemies (0.7.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event more-enemies::on_tick (ID 0)
more-enemies/scripts/utils/settings-utils.lua:48: attempt to index upvalue 'Settings_Map' (a nil value)
stack traceback:
more-enemies/scripts/utils/settings-utils.lua:48: in function 'is_vanilla'
more-enemies/scripts/utils/spawn-utils.lua:86: in function 'clone_entity'
more-enemies/scripts/service/spawn-service.lua:469: in function 'on_tick'
more-enemies/scripts/controller/spawn-controller.lua:146: in function 'func'
TheEckelmonster-core-library/scripts/event-handler.lua:73: in function 'process_event'
TheEckelmonster-core-library/scripts/event-handler.lua:90: in function <TheEckelmonster-core-library/scripts/event-handler.lua:84>

a month ago

Apologies for the issue, but thanks for the report!

Am looking into it presently.

a month ago

I believe I have identified the root issue, and have corrected it locally. Hoping to have the fix available soon.

a month ago

With the release of version 0.7.8, this issue should be fixed.

Please do let me know if you have any questions, or encounter any further issues.

Thanks for bringing this to my attention!

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