More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
8 hours ago
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Enemies

b [0.7.6 - Fixed] Error with Noxys_Trees (0.7.5)

5 days ago
(updated 5 days ago)

Hi, i got a new one ;) (right on game load)

It seems this only happens if i add or remove mods.
Workaround: Disable Noxy Tress, start the game. Save. Add Noxy Trees again. This works then.

Please report this error to the mod author.

Error while running event Noxys_Trees::on_tick (ID 0)
The mod More Enemies (0.7.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event more-enemies::on_entity_died (ID 4)
more-enemies/scripts/service/spawn-service.lua:453: attempt to index upvalue 'surfaces' (a nil value)
stack traceback:
more-enemies/scripts/service/spawn-service.lua:453: in function 'on_entity_died'
more-enemies/scripts/controller/spawn-controller.lua:130: in function 'func'
TheEckelmonster-core-library/scripts/event-handler.lua:73: in function 'process_event'
TheEckelmonster-core-library/scripts/event-handler.lua:90: in function <TheEckelmonster-core-library/scripts/event-handler.lua:84>
stack traceback:
[C]: in function 'die'
Noxys_Trees/control.lua:680: in function 'deadening_tree'
Noxys_Trees/control.lua:786: in function 'process_chunk'
Noxys_Trees/control.lua:937: in function <Noxys_Trees/control.lua:882>

Hello again! Apologies for the issue, but thanks for the additional report.

Am looking into the issue presently. I think I may have already fixed the issue with the current local version I am working on (0.7.6); but will test and confirm regardless.

Just confirmed, was able to recreate the issue with 0.7.5; with my local development version of 0.7.6, this issue has been fixed.

Not sure when I will have the update ready, as I am presently still working through a few things for 0.7.6, but hope to have it ready soon. No guarantee, but it's possible it could be as soon as today.

4 days ago

Thank you very much. Take your time, it is not game breaking, so no rush.

8 hours ago

With the release of version 0.7.6, this issue should be fixed.

Do let me know if you encounter any further issues. Thanks again for bringing this to my attention!

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