More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
24 days ago
2.0
1.79K
Enemies

b non-recoverable error.

4 months ago

The mod More Enemies (0.5.3)

Error while running event more-enemies::on_unit_group_created (ID 153)
more-enemies/control/utils/difficulty-utils.lua:35: attempt to index field '?' (a nil value)
stack traceback:
more-enemies/control/utils/difficulty-utils.lua:35: in function 'get_difficulty'
more-enemies/control/service/unit-group-service.lua:56: in function 'unit_group_created'
...e-enemies__/control/controller/unit-group-controller.lua:29: in function <...e-enemies__/control/controller/unit-group-controller.lua:14>

4 months ago

Hello! Apologies for the error, but thank you for reporting this.

I believe I know what to add to prevent this specific issue; that said, I'm having a difficult time recreating/understanding the root issue. If you don't mind, could you provide some additional context as to when the error occurred?

A few questions if you don't mind:

  • Is it random, or is it consistent?
  • How are the settings for more-enemies configured?
    • Startup and runtime
  • Do you have other mods installed?
4 months ago

No stress, this is probably my fault for running soo many mods :-D

  • Is it random, or is it consistent?
    consistent: I reloaded the save twice and it happened at the exact same time.

  • How are the settings for more-enemies configured?

    • Startup and runtime
      Default vanilla +
      I've started a new game with logging enabled and will post it here when the error happens again
  • Do you have other mods installed?
    Yes, I have a bit over 400, around 20 interact with Enemy entities (hardcore mods, rampant, ERM, etc)

4 months ago

Thanks for the follow-up. With 0.5.4 the specific issue you reported should be fixed; there was definitely a missing existence check on my part, apologies. That said, I'm curious to see what you may find, as the root cause escapes me.

New response