More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
23 days ago
2.0
1.79K
Enemies

b Bug/Error

4 months ago

Hello,

I've seem to run into another bug/error when using the mod? I'm not sure what is causing the issue.

https://ibb.co/PzPLP4RV

https://ibb.co/WpKMfQ3w

4 months ago

Hmm, that's definitely an issue - looks to me like a form of recursion gone bad when a unit group finishes forming/starts to move to attack.

By chance, how do you have your settings configured? That is, startup and runtime?

I've experienced this locally when I was developing the unit group cloning, but have not experienced it since fixing the logic; that said, that logic has not been tested with other mods that may create their own unit groups - so my guess is that there is some interaction going south as a result.

If you can at all narrow down what might be triggering it/which mod interaction, that would be supremely helpful; but no worries if not.

In the meantime, I will try and see what additional logic/safeguards I can add to hopefully prevent this kind of an issue.

Also, few last questions if you don't mind: how frequently does this occur? And is it intermittent, or consistent?

4 months ago

I believe it's the Big Monster's Mod, It adds in events such as underground holes for swarms of bugs to come out of. This bug is consistent. I just have everything on default for settings.

4 months ago

I've been thinking/working on this, but unfortunately have been unable to reproduce the issue. I've found a scenario that could potentially be causing an issue such as the one you're experiencing, but as far as I can tell, it theoretically shouldn't be possible. To that end, a few more questions for you, if you don't mind:

  • If you do change the settings, does the issue still occur?
    • Namely, overall difficulty (startup) and/or unit group cloning (runtime)
  • What is your current evolution level?
4 months ago

Okay, So I tested out a few things.

Changing the difficulty does still cause the error to occur. I even changed the difficulty of your mod "More Enemies" and I still get the same result, Doesn't matter what difficulty it still happens.

The total current evolution level I have currently is at 33%

Now, I did remove your mod to try and figure out what happened, It seems like the moment I kill the underground bug holes, It spawns in several more bugs, but on top of each other. Once I reinstall the mod, everything works perfectly fine.

4 months ago

Huh, that's interesting. In my testing with Big Monsters, I didn't experience that (bugs spawning on top of each other when an underground bug hole was killed).

I also sadly wasn't able to recreate the possible scenario I mentioned, even with all of my safe-guards removed. Honestly at a loss as to what the problem is/was; but happy to hear that things are working for you now.

I'm planning to add additional logic on top of the existing safe-guards to hopefully prevent this kind of an issue for/in the next update.

Thanks again for reporting the issue.

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