Eneas


Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >Multiplayer is unstable at the moment. There are desync issues.

Content
9 days ago
2.0
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Planets

b [Unsolved] Crash while mining artifacts

22 days ago

Crash while mining artifacts, while inventory was full and companion bot also possible tried to return items.

The mod Eneas (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event moon-eneas::on_pre_player_mined_item (ID 15)
moon-eneas/prototypes/scripts/events.lua:932: Arguments count error for 'spill_item_stack': Expected 1 argument but 5 were given
stack traceback:
[C]: in function 'spill_item_stack'
moon-eneas/prototypes/scripts/events.lua:932: in function <moon-eneas/prototypes/scripts/events.lua:872>

18 days ago

Will take a look at this on the weekend, thanks for reporting!

18 days ago

Currently have a fix for this issue, however the problem is that the fix creates an exploit.

If the player tries to mine an entity but their inventory is full, then the mining process will cancel, that is vanilla behavior. If you try to mine a piece of debris with a full inventory, then the debris will not be consumed when the mining animation is finished. Usually this is not a problem, but the extra loot chance can still be rolled. Without this crash, players can generate infinite tier 3 modules by mining debris pieces by unsuccessfully mining debris over and over again.

Obviously I do not want to leave a crash in the game but this result is almost more game breaking, I will need to investiage further how to resolve this

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