Molten plastic


Like molten ore but sticky! Works with and without Space Age.

Content
9 days ago
2.0 - 2.1
15.1K
Fluids Manufacturing

b K2SE Breaks with Dynamic Recipies

8 days ago
(updated 8 days ago)

Hi again, K2 and SE work with this mod while the dynamic recepies setting is dissabled but enabling it causes it to crash on load
Error loading mods

Failed to load mods: Error in assignID: item with name 'molten-plastic' does not exist.

At ROOT.recipe.kr-crush-plastic-bar-molten-plastic.results[0].name

Source: kr-crush-plastic-bar-molten-plastic (recipe).
Mods to be disabled:

molten_plastic (1.1.7) [ ] Reset mod settings

space-exploration (0.7.64) [ ] Reset mod settings

My guess is this may be some sort of K2SE thing that causes it because both K2 and SE work with dynamic recipies individually but not together. So in short K2 + Dynamic Recipes = Fine, Se + Dynamic Recipes = Fine, SE + K2 + Molten Plastic(No dynamic recipes) = Fine,
Only with K2 + SE + Dynamic Recipes does it crash on startup in my testing.
Like last time I tested it with no other mods enabled each time
I feel like a villain for reporting a bug, it getting fixed then reporting another -_-

8 days ago
(updated 8 days ago)

Hey there,

that's a peculiar error specifically occurring with the K2 + SE compat patch and my mod set do dynamic recipes. We both dynamically generate recipes (the K2-SE patch creates voiding recipes in the crusher, I generate the moulding recipes).

kr-crush-plastic-bar-molten-plastic is the internal recipe name for the voiding recipe generated from plastic-bar-molten-plastic (plastic bar moulding).
I've reached out to the maintainer of the K2SE compat patch on the Space Ex discord about this to find the best possible solution.

Please do not feel bad, I appreciate the error report! The dynamic recipe feature exists specifically for extensive overhauls such as Space Ex and Krastorio so I do want it to work with those.

New response