Mods introducing new content into the game.
Version: 1.0.6
Date: 2025-22-08
fixes for me, not for thee released:
Fixes:
- Fixed all modules past tier 4 having a weird rocket capacity.
- Fixed quality modules post tier 4 not being recycable.
Version: 1.0.5
Date: 2025-05-08
i've been using this mod in my spage run, a year after spage released:
Additions:
- Decided to finally remake all the models and graphics, using better practices then before! everything has been changed slightly, but if you like the old versions, there is now a setting to revert all the graphic changes back to their pre-1.0.5 state.
Fixes:
- Fixed quality modules tiers 4-6 not having a speed penalty.
Version: 1.0.4
Date: 2025-07-07
i live under a rock, you expect me to remeber when mods are updated? as a member of the modding community? nuh uh:
Fixes:
- Fixed K2 compatability for 2.0, thanks to the code submitted from awsergh in the factorio discord server!
Version: 1.0.3
Date: 2024-09-04
i forgot something:
Fixes:
- Actually changed the module tech icon.
Version: 1.0.2
Date: 2024-09-04
forgetting something? i'd never!:
Changes:
- Updated quality modules icons, made them 64px with the rest of the modules.
- Remodelled the modules tech icon, and added a quality version.
- Remade the thumbnail.
Version: 1.0.1
Date: 2024-07-04
AHGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH:
Fixes:
- Fixed the game not loading if quality is enabled.
Version: 1.0.0
Date: 2024-07-04
A massive verison shift? for pure graphical reasons? are you insane?:
Changes:
- Rerendered all graphics for module icons, technologies and lights. Forgot the technology for unlocking modules though. and the thumbnail.
Version: 0.1.38
Date: 2024-11-03
Immutatio Ni Termina:
Fixes:
- Fixed all the modules being teensy.
Version: 0.1.37
Date: 2024-11-03
ARUSSVBBBBGARAYGHHH:
Fixes:
- Fixed the fact that quality technologies were not in the correct file, causing a game crash.
Version: 0.1.36
Date: 2024-10-20
Y1.1K:
Fixes:
- Fixed the mod not loading(?)
Version: 0.1.35
Date: 2024-10-20
Y1.0K:
Fixes:
- Possible fix of non-DLC players not being able to load the mod? idk
Version: 0.1.34
Date: 2024-10-24
I mod good:
Fixes:
- Fixed Efficiency modules 1-3 giving a quality bonus.
Version: 0.1.33
Date: 2024-10-23
Y2.0.9K (how many times will i do this joke? find out!):
Additions:
- Added tier 4-6 for Quality modules.
Changes:
- Got rid of the quality bonus for Efficiency modules, for now at least.
- Changed the tech icons for quality.
Version: 0.1.32
Date: 2024-10-22
Y2.0.8K:
Fixes:
- Made the mod.. actually work.
- Moved quality tiers into their own category in prepration for tiers 4-6.
Version: 0.1.31
Date: 2024-10-22
Y2.0.7K:
Additions:
- Remodelled the first 3 tiers of quality modules.
- Had some issues with modelling the next 3 tiers, and i forgot to send over the tech icons which is why they havent been changed.
Version: 0.1.3
Date: 2024-10-21
Y2.0.7K:
Additions:
- 2.0/SA/Quality workable!
- Quality might be a bit unbalanced with higher tiers of modules, but such is life - if it is out of hand, i will change it.
- Quality modules will still be their normal look for atleast today, im going to try and update them ASAP.
- On that, im leaving quality modules tier 4-6 for tommorow/when i have their sprites. I dont want to use the same graphic for 3 tiers, so yeah
Changes:
- Got rid of RCU's in the recipes for SA.
- Changed the recipes to match the heteromogenous recipes of SA.
- Lowered the time to research all modules.
Version: 0.1.26
Date: 2024-10-14
Y2.0K:
Fixes:
- Made the code atleast somewhat 2.0 ready.
Version: 0.1.25
Date: 2024-08-12
im such a good modder guys please believe me:
Fixes:
- Fixed the mod not loading due to a version error.
Version: 0.1.24
Date: 2024-08-12
i tested K2 for once:
Fixes:
- Fixed tier 6 speed modules not using the correct recipe when enabled with K2.
Version: 0.1.23
Date: 2024-02-11
minor spelling mistake but not really check the games code:
Fixes:
- Changed Effectivity to Efficiency for tiers 4-6.
Version: 0.1.22
Date: 2024-01-21
minor spelling mistake:
Fixes:
- minor spelling mistake
- Fixed Speed Module 5 appearing in the wrong subgroup.
Version: 0.1.21
Date: 2024-01-20
No Sound, No Moddery:
Info:
- Made Perioidc Madness incompatabile with MOAR Modules. This will probbaly change, but for now, this is how it is.
Version: 0.1.2
Date: 2024-01-20
LET THERE BE LIGHT!:
Additions:
- All modules have lights now and glow in the dark. I might make this its own mod one day. One day.
Fixes:
- Added 10% more humour to the technology descriptions.
Version: 0.1.1
Date: 2024-01-19
MODDING AROUND AT THE SPEED OF SOUND:
Additions:
- K2 compat added.
- GM compat, technically?
Version: 0.1.0
Date: 2024-01-19
Anotha One:
Additions:
- Started existin'.