Mods introducing new content into the game.
Version: 0.1.37 Date: 2024-11-03 ARUSSVBBBBGARAYGHHH: Fixes: - Fixed the fact that quality technologies were not in the correct file, causing a game crash.
Version: 0.1.36 Date: 2024-10-20 Y1.1K: Fixes: - Fixed the mod not loading(?)
Version: 0.1.35 Date: 2024-10-20 Y1.0K: Fixes: - Possible fix of non-DLC players not being able to load the mod? idk
Version: 0.1.34 Date: 2024-10-24 I mod good: Fixes: - Fixed Efficiency modules 1-3 giving a quality bonus.
Version: 0.1.33 Date: 2024-10-23 Y2.0.9K (how many times will i do this joke? find out!): Additions: - Added tier 4-6 for Quality modules. Changes: - Got rid of the quality bonus for Efficiency modules, for now at least. - Changed the tech icons for quality.
Version: 0.1.32 Date: 2024-10-22 Y2.0.8K: Fixes: - Made the mod.. actually work. - Moved quality tiers into their own category in prepration for tiers 4-6.
Version: 0.1.31 Date: 2024-10-22 Y2.0.7K: Additions: - Remodelled the first 3 tiers of quality modules. - Had some issues with modelling the next 3 tiers, and i forgot to send over the tech icons which is why they havent been changed.
Version: 0.1.3 Date: 2024-10-21 Y2.0.7K: Additions: - 2.0/SA/Quality workable! - Quality might be a bit unbalanced with higher tiers of modules, but such is life - if it is out of hand, i will change it. - Quality modules will still be their normal look for atleast today, im going to try and update them ASAP. - On that, im leaving quality modules tier 4-6 for tommorow/when i have their sprites. I dont want to use the same graphic for 3 tiers, so yeah Changes: - Got rid of RCU's in the recipes for SA. - Changed the recipes to match the heteromogenous recipes of SA. - Lowered the time to research all modules.
Version: 0.1.26 Date: 2024-10-14 Y2.0K: Fixes: - Made the code atleast somewhat 2.0 ready.
Version: 0.1.25 Date: 2024-08-12 im such a good modder guys please believe me: Fixes: - Fixed the mod not loading due to a version error.
Version: 0.1.24 Date: 2024-08-12 i tested K2 for once: Fixes: - Fixed tier 6 speed modules not using the correct recipe when enabled with K2.
Version: 0.1.23 Date: 2024-02-11 minor spelling mistake but not really check the games code: Fixes: - Changed Effectivity to Efficiency for tiers 4-6.
Version: 0.1.22 Date: 2024-01-21 minor spelling mistake: Fixes: - minor spelling mistake - Fixed Speed Module 5 appearing in the wrong subgroup.
Version: 0.1.21 Date: 2024-01-20 No Sound, No Moddery: Info: - Made Perioidc Madness incompatabile with MOAR Modules. This will probbaly change, but for now, this is how it is.
Version: 0.1.2 Date: 2024-01-20 LET THERE BE LIGHT!: Additions: - All modules have lights now and glow in the dark. I might make this its own mod one day. One day. Fixes: - Added 10% more humour to the technology descriptions.
Version: 0.1.1 Date: 2024-01-19 MODDING AROUND AT THE SPEED OF SOUND: Additions: - K2 compat added. - GM compat, technically?
Version: 0.1.0 Date: 2024-01-19 Anotha One: Additions: - Started existin'.