Great timing! I've just implemented the new settings. :-)
These are the new strings:
[mod-setting-name]
minime_scale-reach_resource_distance=Scale mining distance with character size
minime_scale-tool-attack-distance=Scale melee attack distance with character size
minime_character-selector=Enable character selector
minime_close-gui-on-selection=Close GUI after character change
[mod-setting-description]
minime_scale-reach_resource_distance=Enable this if you want to scale your mining distance along with the size of your character.
minime_scale-tool-attack-distance=Enable this if you want to scale your melee attack distance along with the size of your character.
minime_character-selector=Enable this if you play with other mods that provide new characters and want to change your appearance at any time during the game!\nPlease note: Even with this setting enabled, you will only get the character selector GUI if "minime" knows about the other characters. If the character you want isn't available for selection, ask the author of the mod providing it to add compatibility with "minime"!\n(Default: on)
minime_close-gui-on-selection=Enable this if the GUI should be closed after you have exchanged your character.\n(Default: off)
I also wonder if we should continue using "Appearance". It was the right choice as long as the premise was that new characters would always change the graphics. But Bob's Character classes, for example, leaves the graphics alone and changes some stats like inventory size instead. That would still be a legitimate reason to switch characters, but doesn't really fit well under the label "Appearance". What do you think?