The Nullius mod uses hidden collision mask layers that don't collide with most things for purposes like entity spacing, for Wind Turbines and Large Beacons. This causes miniloader snapping to go haywire and point in weird directions rather than the intended direction if it's in one of these invisible fields. I've disabled the miniloader snapping setting in Nullius because this makes it hard to use near those common entities that use these layers. But it would be nice to be able to restore the default snapping behavior that people expect. I would propose that miniloaders only snap to entities with collision masks that would intersect with the miniloader entity, and ignore entities that don't collide.