I have had several crashes lately that according to the logs are caused my Miniloaders being rotated, at least assuming I'm reading it correctly.
2109.283 Error MainLoop.cpp:1284: Exception at tick 111734879: The mod Miniloader (1.15.6) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event miniloader::on_player_rotated_entity (ID 21)
miniloader/control.lua:169: attempt to index local 'miniloader' (a nil value)
stack traceback:
miniloader/control.lua:169: in function 'handler'
miniloader/lualib/event.lua:15: in function <miniloader/lualib/event.lua:13>
2109.283 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Miniloader (1.15.6) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event miniloader::on_player_rotated_entity (ID 21)
miniloader/control.lua:169: attempt to index local 'miniloader' (a nil value)
stack traceback:
miniloader/control.lua:169: in function 'handler'
miniloader/lualib/event.lua:15: in function <miniloader/lualib/event.lua:13>"
2109.283 Info ServerMultiplayerManager.cpp:795: updateTick(111734879) changing state from(InGame) to(Failed)
2109.290 Quitting: multiplayer error.
2115.431 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
2115.431 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(Failed) to(Closed)
2115.513 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/13387204
2115.648 Info HttpSharedState.cpp:147: Downloading https://multiplayer.factorio.com/remove-game/13387204
2115.648 Info HttpSharedState.cpp:148: Status code: 404
2115.648 Warning MatchingServer.cpp:216: Failed to remove the game(13387204) from matching server
2115.648 Info UDPSocket.cpp:218: Closing socket
2115.648 Info UDPSocket.cpp:248: Socket closed
2115.648 Info UDPSocket.cpp:218: Closing socket
2115.831 Info UDPSocket.cpp:218: Closing socket
2115.831 Info UDPSocket.cpp:248: Socket closed
2115.832 Goodbye
I'm at 500 hours into an SE multiplayer server and we have a lot of loaders active