Miniloader

by therax

Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.

Content
7 months ago
0.15 - 1.1
177K
Logistics

b Blueprint Wires Missing with Creative Mod

3 years ago
(updated 3 years ago)

I have a train stop blueprint consisting of many filter miniloaders. When stamping down the blueprint with Creative Mod running some of the miniloaders will be missing their circuit network wire connections. The really strange thing although is that the wire connection graphics will still show, but the enabled circuit conditions won't show. When you use the red or green wires on it it will make the wire connecting sound effect without changing any graphics, but now the enabled circuit condition will appear. It does this whether I'm using the Creative Mod instant blueprinting feature or have roboports build it from the logistic network (with Creative Mod still installed). The same blueprint builds just fine in the base game when Creative Mod is disabled.
I'll post this bug on the Creative Mod page too; https://mods.factorio.com/mod/creative-mod/discussion/602739785a66206b80d72fe4

3 years ago
(updated 3 years ago)

Sorry duplicate post

3 years ago
(updated 3 years ago)

Same problem without Creative Mod.

upd.
Found a solution to my problem.
Further I will explain in Russian, because my English skill goes to zero.
Нашел решение проблемы.
Это происходит, когда вы очищаете чертёж и записываете в него новое содержимое.
Решение простое: всегда создавать новый лист чертежа, если в нем будут мини погрузчики.

3 years ago

всегда создавать новый лист чертежа, если в нем будут мини погрузчики.

Подтверждаю

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