Miniloader

by therax

Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.

Content
6 months ago
0.15 - 1.1
173K
Logistics

b The Blueprint Lab - Bud

4 years ago
(updated 4 years ago)

I get this error when i try to use the deconstruct planner on miniloaders when i'm "inside" The Blueprint Lab(https://mods.factorio.com/mod/BlueprintLab_Bud17):

The mod Miniloader caused a non-recoverable error.
Please report this error to the mod author.

Error while running event miniloader::on_marked_for_deconstruction (ID 20)
The mod The Blueprint Lab - Bud caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BlueprintLab_Bud17::on_marked_for_deconstruction (ID 20)
The mod Dozer caused a non-recoverable error.
Please report this error to the mod author.

Error while running event dozer::on_pre_player_mined_item (ID 11)
dozer/control.lua:75: bad argument #-1 to 'index' (string expected, got nil)
stack traceback:
[C]: in function '__index'
__dozer
/control.lua:75: in function <dozer/control.lua:74>
stack traceback:
BlueprintLab_Bud17/scripts/common.lua:33: in function 'DestroyEntity'
BlueprintLab_Bud17/scripts/lab-effects.lua:8: in function <BlueprintLab_Bud17/scripts/lab-effects.lua:3>
stack traceback:
[C]: in function 'raise_event'
BlueprintLab_Bud17/scripts/common.lua:33: in function 'DestroyEntity'
BlueprintLab_Bud17/scripts/lab-effects.lua:8: in function <BlueprintLab_Bud17/scripts/lab-effects.lua:3>
stack traceback:
miniloader/control.lua:300: in function 'handler'
miniloader/lualib/event.lua:15: in function <miniloader/lualib/event.lua:13>
stack traceback:
[C]: in function 'order_deconstruction'
miniloader/control.lua:300: in function 'handler'
miniloader/lualib/event.lua:15: in function <miniloader/lualib/event.lua:13>

Not sure if i should be reporting to the other mod instead but Miniloader name came up first.

4 years ago

Looks like a bug in Dozer to me.

4 years ago
(updated 4 years ago)

If i disable Dozer(and start a new save) i can use the deconstruct planer, the loaders get removed but a "visual" loader remains, like you can see it but it isn't there and you can't interact with it.

Example https://streamable.com/8cynz
The loaders on top i had removed before i started recording

EDIT:
I tested this with only The Blueprint Lab and Miniloader mods activated and it's the same result as shown in the video.

I don't get any errors tho.

4 years ago

That part is unfortunately a bug in The Blueprint Lab. Inside the lab, when you mark something for deconstruction, the lab mod instantly destroys the entity, but it doesn't raise the same events as the base game does when something is mined by a player or by construction bots, so the Miniloader mod can't perform its own logic.

New response