Miner Planner


Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.

Utilities
2 hours ago
2.0
64
Mining Blueprints
Owner:
CrazyFeSS
Source:
https://github.com/GusevP/mineore-fac...
Homepage:
N/A
License:
MIT
Created:
a day ago
Latest Version:
0.7.0 (2 hours ago)
Factorio version:
2.0
Downloaded by:
64 users

Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.


Features

  • Drag-select placement — select any ore patch and ghost miners appear in an optimal grid
  • Two placement modesProductivity (maximum drills, edge-to-edge) or Efficient (fewest drills, staggered rows)
  • Full entity selection — choose drill type, transport belt tier, electric pole type, beacon type, and quality for each
  • Beacon support — beacons fill alongside drill rows with configurable max and preferred counts per drill; includes beacon module selection
  • Underground belts — automatically placed for 3×3+ drills to keep belt runs clean
  • 4-direction belt flow — north, south, east, or west
  • Pipe placement — automatic pipes for fluid-requiring resources (e.g. uranium ore with sulfuric acid), with pipe type and quality selection
  • Polite placement mode — only clears trees and rocks, preserving existing buildings
  • Drill modules — select modules to insert into placed drill ghosts
  • Ore-type filtering — drills skip positions where the mining area overlaps a different ore type
  • Obstacle clearing — trees, rocks, and cliffs in the placement zone are marked for deconstruction
  • Ghost cleanup — shift-drag to remove placed ghost miners, belts, poles, pipes, and beacons
  • Remember settings — skip the GUI on repeat placements and reuse your last configuration
  • Multi-planet support — works with any resource on any surface (Nauvis, Vulcanus, Fulgora, Gleba, Aquilo)

How to Use

  1. Click the Miner Planner shortcut button in the toolbar (or press ALT+M)
  2. Drag-select an ore patch
  3. In the configuration GUI, choose your drill, belt, pole, beacon, and placement mode
  4. Click "Place Miners" — ghost entities are placed for bots to build
  5. Shift-drag over an area to remove previously placed ghosts

Mod Settings

All settings are per-player:

  • Default placement mode — choose Productivity or Efficient as the default when opening the GUI
  • Always show configuration GUI — when disabled, uses remembered settings to skip the GUI
  • Max beacons per drill — upper limit on how many beacons can affect a single drill (1–12, default 4)
  • Preferred beacons per drill — target beacon count; placement stops once each drill reaches this number (0 = no limit, default 1)

Requirements

  • Factorio 2.0+
  • Optional: Space Age expansion (for multi-planet resources)

Credits

Inspired by the P.U.M.P. mod. Built to make large-scale mining setups fast and painless.