Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.7.0
Date: 2026-02-20
Changes:
- Pole selector restricted to three specific pole types: small electric pole (wooden), medium electric pole, and Krastorio 2 small iron pole
- Pole placement now uses fixed spacing pattern aligned with underground belt pairs instead of calculated spacing
- Poles now placed after each UBO-UBI underground belt pair for consistent power coverage
- Underground belt direction logic corrected for all four cardinal directions (North, South, East, West)
- Selection tool now has "only-in-cursor" flag to prevent it from entering player inventory
- Burner mining drill excluded from available drills in the drill selector
Bugfixes:
- Fixed underground belt input/output types to ensure items move in correct direction
Version: 0.6.0
Date: 2026-02-20
Features:
- Technology-based entity filtering: GUI selectors now only show entities whose recipes have been researched
Changes:
- Default placement mode changed from Efficient to Productivity
- Default drill changed to electric mining drill (when researched)
- Default electric pole changed to medium electric pole (when researched)
- Default pipe set to iron pipe
- Cursor is automatically cleared after using the selection tool
Version: 0.5.0
Date: 2026-02-20
Features:
- Polite placement mode: optional checkbox that only clears trees and rocks, preserving existing buildings
- Pipe placement for fluid-requiring resources (e.g., uranium ore with sulfuric acid)
- Pipe selector in GUI with pipe type and quality selection (shown only for fluid-requiring resources)
Changes:
- Elevated rails excluded from demolition in both polite and normal mode
- Shift-drag ghost removal now also removes pipe and pipe-to-ground ghosts
Version: 0.4.0
Date: 2026-02-19
Changes:
- Change icon and thumbnail
Version: 0.3.0
Date: 2026-02-19
Features:
- Underground belt placement for 3x3+ drills (replaces plain belts in the drill body rows)
- 4-direction belt selector (North, South, East, West) replaces NS/EW radio buttons
- Beacon fill pass: beacons now fill the entire column/row alongside drills with no gaps
- Obstacle demolition: trees, rocks, and cliffs in the placement zone are marked for deconstruction
- Ore-specific filtering: drills skip positions where mining area overlaps a different ore type
Changes:
- Removed "Loose" (formerly "Normal") placement mode; only "Productivity" and "Efficient" modes remain
- Beacons now placed between adjacent drill pair columns (shared beacons) instead of outer edges only
- Drill pair stride widened when beacons are selected to make room for beacon columns between pairs
- Ghost placement now force-places by demolishing conflicting entities instead of skipping blocked positions
- Pole selector restricted to 1x1 poles only (substations and big electric poles removed)
Bugfixes:
- Fixed underground belt output direction to face opposite of input for proper connectivity