Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.0
Date: 2026-03-04
Features:
- Smart pole spacing — poles placed at supply-area-aware intervals using wire distance and supply area, reducing pole count for higher-tier poles
- Adaptive belt optimization — underground belts only placed where a pole or substation occupies the belt gap; all other positions use transport belts for cheaper, visible item flow
- Drill quality selector — choose drill entity quality independently from module quality (Space Age)
- Last-drill underground belt entrance — UBI placed at the last drill when a pole/substation is present, allowing manual UBO connection for output
Changes:
- Removed efficient placement mode — only productive layout remains, simplifying the GUI and codebase
- Module slots auto-filled — removed module count selector; all available slots in drills and beacons are filled automatically
- Quality-aware pole placement — pole supply area and wire distance now account for quality level
Bugfixes:
- Fixed orphaned underground belt entrances at last drill position
- Fixed belt gap filling for 4x4+ drills with smart pole spacing
- Fixed endpoint pole and substation coverage for full supply area
Version: 1.1.0
Date: 2026-02-28
Features:
- Module quality selectors for drill modules and beacon modules — choose quality independently from entity quality (Space Age)
- Beacon module selector now filters to only show modules compatible with the selected beacon's allowed effects
- Beacon module slots are filled automatically based on beacon prototype — removed manual module count selector
Bugfixes:
- Fixed underground belts (UBI/UBO) not placed for the last drill when using north or west belt flow directions
- Fixed substations not placed when using north or west belt flow directions
- Fixed substations placed too far apart, causing gaps in power coverage and wire connection failures
Version: 1.0.3
Date: 2026-02-26
Bugfixes:
- Fixed uranium ore showing "no compatible mining drills" when no drill with fluid input was researched — now correctly shows all non-burner drills
Version: 1.0.2
Date: 2026-02-26
Changes:
- GUI now scrollable when content exceeds screen height, preventing controls from being cut off on smaller displays
- Placement mode options displayed horizontally in a single row instead of vertically, saving vertical space
- Drill module selector moved inline with drill selector section, removing separate header and reducing GUI height
Bugfixes:
- Fixed entity ghosts being placed over non-buildable tiles (lava, water) when no foundation tile is selected — placement is now skipped instead
Version: 1.0.1
Date: 2026-02-26
Bugfixes:
- Fixed substations overlapping with underground belt exits (UBO) in productive mode for 5x5 drills, preventing UBO from being built
- Fixed substation end positions placed inside drill body instead of outside, causing collision with drill entities
Version: 1.0.0
Date: 2026-02-25
Changes:
- Foundation tile selector added to GUI — choose landfill, foundation, ice-platform, or any modded foundation tile instead of automatic detection
- Foundation is no longer placed automatically; select the correct tile for your planet (landfill for Nauvis, foundation for Fulgora/Vulcanus, ice-platform for Aquilo)
Version: 0.9.0
Date: 2026-02-25
Features:
- Auto-place foundation tile ghosts (landfill, ice-platform, etc.) under entities on non-buildable tiles like water or frozen ocean
- Foundation type is detected automatically per planet — landfill on Nauvis, ice-platform on Aquilo, and any modded foundation tiles
- Substation support: 2x2 electric poles (substations) now available in the pole selector with specialized placement logic
- Substation placement modes: productive mode for 5x5+ drills uses 2-tile gap with splitters and dual underground belt output lines; productive mode for 3x3-4x4 drills replaces drills with substations at intervals; efficient mode places substations in inter-pair gaps
- Modded 2x2 substations are auto-discovered and available in the pole selector
- Substations always placed at both ends of each drill column/row for full power coverage, spaced by wire distance for connectivity
Changes:
- Alt-selection (shift-drag) now also removes foundation tile ghosts and splitter ghosts in the selected area
- Drill selector for fluid-requiring ores (e.g., uranium) now shows all drills except burner mining drill, instead of only drills with fluid input
- Pole selector now auto-discovers 2x2 electric poles from any mod instead of using a hardcoded name list
- Electric poles larger than 2x2 (e.g., 3x3 modded substations) are filtered out of the pole selector
Bugfixes:
- Fixed ore selector showing fluid resources (e.g., crude oil) that are mined by pumpjacks, not mining drills
- Fixed beacons being placed at positions where they don't affect any drill (e.g., edges of beacon columns/rows)
- Fixed beacon supply area overlap check using non-strict comparison, causing off-by-one tile error at range boundaries
- Fixed no drills available for uranium ore when using modded drills that have fluid input
Version: 0.8.0
Date: 2026-02-21
Changes:
- Beacon columns now always fill the full column/row regardless of per-drill beacon limits
- Beacon inter-pair gap sized to exactly match beacon width, ensuring beacons are flush with drills on both sides
- Polite mode now respects rail ramps and rail supports as ground-level obstacles
Bugfixes:
- Fixed beacons not filling full column/row due to overly restrictive per-drill cap enforcement
- Fixed gap between beacons and drills in efficient mode caused by additive spacing calculation
- Fixed beacons not affecting big drills (5x5) in efficient mode when inter-pair gap exceeded beacon supply range
- Fixed polite mode placing ghosts over rail ramps and rail supports instead of skipping them
- Fixed productivity mode not being selected as default for existing saves
Version: 0.7.0
Date: 2026-02-20
Changes:
- Pole selector restricted to three specific pole types: small electric pole (wooden), medium electric pole, and Krastorio 2 small iron pole
- Pole placement now uses fixed spacing pattern aligned with underground belt pairs instead of calculated spacing
- Poles now placed after each UBO-UBI underground belt pair for consistent power coverage
- Underground belt direction logic corrected for all four cardinal directions (North, South, East, West)
- Selection tool now has "only-in-cursor" flag to prevent it from entering player inventory
- Burner mining drill excluded from available drills in the drill selector
Bugfixes:
- Fixed underground belt input/output types to ensure items move in correct direction
Version: 0.6.0
Date: 2026-02-20
Features:
- Technology-based entity filtering: GUI selectors now only show entities whose recipes have been researched
Changes:
- Default placement mode changed from Efficient to Productivity
- Default drill changed to electric mining drill (when researched)
- Default electric pole changed to medium electric pole (when researched)
- Default pipe set to iron pipe
- Cursor is automatically cleared after using the selection tool
Version: 0.5.0
Date: 2026-02-20
Features:
- Polite placement mode: optional checkbox that only clears trees and rocks, preserving existing buildings
- Pipe placement for fluid-requiring resources (e.g., uranium ore with sulfuric acid)
- Pipe selector in GUI with pipe type and quality selection (shown only for fluid-requiring resources)
Changes:
- Elevated rails excluded from demolition in both polite and normal mode
- Shift-drag ghost removal now also removes pipe and pipe-to-ground ghosts
Version: 0.4.0
Date: 2026-02-19
Changes:
- Change icon and thumbnail
Version: 0.3.0
Date: 2026-02-19
Features:
- Underground belt placement for 3x3+ drills (replaces plain belts in the drill body rows)
- 4-direction belt selector (North, South, East, West) replaces NS/EW radio buttons
- Beacon fill pass: beacons now fill the entire column/row alongside drills with no gaps
- Obstacle demolition: trees, rocks, and cliffs in the placement zone are marked for deconstruction
- Ore-specific filtering: drills skip positions where mining area overlaps a different ore type
Changes:
- Removed "Loose" (formerly "Normal") placement mode; only "Productivity" and "Efficient" modes remain
- Beacons now placed between adjacent drill pair columns (shared beacons) instead of outer edges only
- Drill pair stride widened when beacons are selected to make room for beacon columns between pairs
- Ghost placement now force-places by demolishing conflicting entities instead of skipping blocked positions
- Pole selector restricted to 1x1 poles only (substations and big electric poles removed)
Bugfixes:
- Fixed underground belt output direction to face opposite of input for proper connectivity