Miner Planner


Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.

Utilities
5 hours ago
2.0
174
Mining Blueprints

Changelog

Version: 0.7.0
Date: 2026-02-20
  Changes:
    - Pole selector restricted to three specific pole types: small electric pole (wooden), medium electric pole, and Krastorio 2 small iron pole
    - Pole placement now uses fixed spacing pattern aligned with underground belt pairs instead of calculated spacing
    - Poles now placed after each UBO-UBI underground belt pair for consistent power coverage
    - Underground belt direction logic corrected for all four cardinal directions (North, South, East, West)
    - Selection tool now has "only-in-cursor" flag to prevent it from entering player inventory
    - Burner mining drill excluded from available drills in the drill selector
  Bugfixes:
    - Fixed underground belt input/output types to ensure items move in correct direction
Version: 0.6.0
Date: 2026-02-20
  Features:
    - Technology-based entity filtering: GUI selectors now only show entities whose recipes have been researched
  Changes:
    - Default placement mode changed from Efficient to Productivity
    - Default drill changed to electric mining drill (when researched)
    - Default electric pole changed to medium electric pole (when researched)
    - Default pipe set to iron pipe
    - Cursor is automatically cleared after using the selection tool
Version: 0.5.0
Date: 2026-02-20
  Features:
    - Polite placement mode: optional checkbox that only clears trees and rocks, preserving existing buildings
    - Pipe placement for fluid-requiring resources (e.g., uranium ore with sulfuric acid)
    - Pipe selector in GUI with pipe type and quality selection (shown only for fluid-requiring resources)
  Changes:
    - Elevated rails excluded from demolition in both polite and normal mode
    - Shift-drag ghost removal now also removes pipe and pipe-to-ground ghosts
Version: 0.4.0
Date: 2026-02-19
  Changes:
    - Change icon and thumbnail
Version: 0.3.0
Date: 2026-02-19
  Features:
    - Underground belt placement for 3x3+ drills (replaces plain belts in the drill body rows)
    - 4-direction belt selector (North, South, East, West) replaces NS/EW radio buttons
    - Beacon fill pass: beacons now fill the entire column/row alongside drills with no gaps
    - Obstacle demolition: trees, rocks, and cliffs in the placement zone are marked for deconstruction
    - Ore-specific filtering: drills skip positions where mining area overlaps a different ore type
  Changes:
    - Removed "Loose" (formerly "Normal") placement mode; only "Productivity" and "Efficient" modes remain
    - Beacons now placed between adjacent drill pair columns (shared beacons) instead of outer edges only
    - Drill pair stride widened when beacons are selected to make room for beacon columns between pairs
    - Ghost placement now force-places by demolishing conflicting entities instead of skipping blocked positions
    - Pole selector restricted to 1x1 poles only (substations and big electric poles removed)
  Bugfixes:
    - Fixed underground belt output direction to face opposite of input for proper connectivity