Military Trucks


EARLY ACCESS: an early version, expect bugs and balance changes. Military trucks carry cargo between truck stops along military roads. A truck with an empty schedule shuttles between the nearest loading and unloading stops; or give it a schedule like a train (stop + wait condition).

Content
18 hours ago
2.1
84

g Why invent the wheel (or mod already exist)

2 days ago

Hi i just wonder, because such mod as yours already exist by
https://mods.factorio.com/user/Wolfenstain

he has some trucks, stations and train like shedule.

Some comparison of the two mods (writing before testing this mod)

Feature - Vadonchik - Wolfenstain
Offroading - No - Yes
Use modded roads - No - Yes
Train shedule - Yes - Yes
Dedicated depot - Yes - No ( but posible )
Vehicles - 4 - 2

Even tho i welcome more options to deliver the items across my factory. I am just asking why to use your mod.

Aanyway here is my wishlist for this mod.

  • Use road tiles or tiles marked as "is_road_tile = true "
    There is few mods that add roads and road tiles, use them as well.

  • work with https://mods.factorio.com/mod/heavy-trucks-autopilot
    It will be good to use these trucks stops as well ( if your vehicles can fit )

  • Circuit signal based interrupts control of shedules.
    So the trucks leave depo when there is a demand.

Thanks for the variety and now I go for checking out this mod.

2 days ago

After some testing and checking this mod. This mod seems to have better handling trucks and stations then other one mod mentioned.

But what i would have mostly seen implemented is to use those other modded road tiles.

So i can use this mod alongside Transport Drones.

2 days ago

Hi Sindelin, thanks a lot for the detailed comparison and for testing the mod. It really helps.

Two things from your wishlist are done and will be in the next update (0.16.0):

  1. Modded road tiles. Trucks now drive on road tiles of other mods: any tile marked is_road_tile = true, so Transport Drones roads and fast roads work out of the box. I tested it with Transport Drones 2.1.4 in the same game: trucks drive and deliver on its roads, and drones and trucks don't block each other. There is also a map setting "Extra road tiles" where you can list any tile names, separated by commas, that should count as road. Both are in the map settings and can be turned off.

  2. Circuit-based dispatch. New map setting "Load only on demand", on by default. In depot mode a truck loads only what an open unloading stop accepts right now. Put a circuit condition on the unloading stop (for example "open if iron plate < 1000"), and the trucks wait empty on the parking lot while it is closed. As soon as it opens, they load only what it takes and go.

  3. heavy-trucks-autopilot stops. Not yet. I want to look at that mod properly first and see whether our trucks fit its stops. It's on the list.

One note: Transport Drones' drones don't drive on military roads, only our trucks use their roads. Making it work both ways is possible, but then Transport Drones would forbid placing buildings on military roads, so I left it out for now. Tell me if you'd want it as an option.

Thanks again, and feel free to post more ideas or bugs.

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