Hi Sindelin, thanks a lot for the detailed comparison and for testing the mod. It really helps.
Two things from your wishlist are done and will be in the next update (0.16.0):
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Modded road tiles. Trucks now drive on road tiles of other mods: any tile marked is_road_tile = true, so Transport Drones roads and fast roads work out of the box. I tested it with Transport Drones 2.1.4 in the same game: trucks drive and deliver on its roads, and drones and trucks don't block each other. There is also a map setting "Extra road tiles" where you can list any tile names, separated by commas, that should count as road. Both are in the map settings and can be turned off.
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Circuit-based dispatch. New map setting "Load only on demand", on by default. In depot mode a truck loads only what an open unloading stop accepts right now. Put a circuit condition on the unloading stop (for example "open if iron plate < 1000"), and the trucks wait empty on the parking lot while it is closed. As soon as it opens, they load only what it takes and go.
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heavy-trucks-autopilot stops. Not yet. I want to look at that mod properly first and see whether our trucks fit its stops. It's on the list.
One note: Transport Drones' drones don't drive on military roads, only our trucks use their roads. Making it work both ways is possible, but then Transport Drones would forbid placing buildings on military roads, so I left it out for now. Tell me if you'd want it as an option.
Thanks again, and feel free to post more ideas or bugs.