Military Trucks


EARLY ACCESS: an early version, expect bugs and balance changes. Military trucks carry cargo between truck stops along military roads. A truck with an empty schedule shuttles between the nearest loading and unloading stops; or give it a schedule like a train (stop + wait condition).

Content
18 hours ago
2.1
84

Changelog

Version: 0.21.1
Date: 2026-11-08
  Changes:
    - Works with the new merged mods Military MLRS (Smerch + Kupidon) and Military Heavy Tanks (SU-100 + T-90); the Military crafting tab lists their items.
Version: 0.21.0
Date: 2026-11-07
  Changes:
    - All items of our military mods in one crafting-menu tab "Military" (rows: logistics, then production, then military); it appears with any one of the mods. The tab is there from the start of the game: one simple recipe of each mod is open without research (military crate, military road, vehicle battery, .50 magazine).
    - New icons of the truck stop, fuel station, fluid station and barrier, made from their current in-game sprites.
    - Sound volumes set by ear: truck and tanker engines 60 %, heavy truck engine 65 %, valve closing 60 %.
    - Road strips: a whole road in one click - 4 lanes (8 tiles: dashed | solid | dashed) and 2 lanes (6 tiles) with a dashed or a solid centre line. Drag to lay a long road, R turns it, robots build its ghosts. Trucks keep to the right lane, pass a standing truck across dashed lines and never cross a solid line.
    - Junctions 8x8, 6x6 and 8x6 (crossroads, T-junction or a turn): plain asphalt with stop lines on the incoming half of every entry that has a road. A truck enters only when its whole way across the junction (and room behind the exit) is free; trucks whose ways do not cross drive at the same time; turns are made inside the junction.
    - Rail crossing barriers tested on 4-lane roads: each barrier closes both lanes of its half.
    - Road markings no longer leave a faint copy of the line one tile away.
    - Parking lot is 12x9 (was 12x7) for the 5.2-tile trucks; every bay has the yellow 6x2 parking marking like the stations, trucks stand exactly on it.
  Sounds:
    - Own sound for every truck type: cargo, box, heavy, tanker, heavy tanker and 8x8 tanker engines (several variations, never the same in a row).
    - Air brake hiss when a truck stops after a drive.
    - Station sounds: fluid station arm hydraulics, valves, pump and liquid flow; fuel station crane, nozzle, fuel flow; loader arm servos; beacon signal.
  Locale:
    - New texts translated into German, French, Spanish, Brazilian Portuguese, Italian, Polish, Ukrainian, Chinese, Japanese and Korean.
Version: 0.20.0
Date: 2026-11-07
  Features:
    - Heavy military tanker 8x8 in two models (A: detailed cab, B: hatches and railings on the tank): stands exactly inside the parking marking in front of the stations. Carries fluids like the military tanker (crafted from it).
  Changes:
    - Trucks of different lengths: queues, overtaking, gates, crossing barriers and stations use each vehicle's own length.
    - All trucks are now 5.5 x 1.9 tiles (were 4.5 x 1.7) and fill the parking marking in front of the stations.
    - Trucks keep a larger gap in a queue (about 1 tile more): they no longer stop bumper to bumper.
    - New one-piece fluid station and fuel station: the loading arm / the crane is part of the building and visibly works (swings to the vehicle, lowers the pipe / the fuel head); night lights and turning beacons on the station's own lamps.
  Removed:
    - Roads of other mods (Transport Drones) are no longer picked up automatically; the setting is gone. Tiles can still be listed by hand in "Extra road tiles".
  Bugfixes:
    - A long truck could turn on the spot at the very end of its way onto a loading bay and catch the inserters beside it with a corner.
Version: 0.19.0
Date: 2026-11-07
  Features:
    - Rail crossing barrier: put it beside a military road where rails cross it. The boom is up; when a train comes it goes down and the lamp blinks, trucks stop in front of it and drive on after the train. A truck already on the crossing drives off it.
    - The boom turns to the road by itself and reaches the centre line (solid or dashed): a two-way road needs one barrier on each side. On a road without lines it spans the whole width (up to 10 tiles). R / Shift+R turns it.
    - New stations: the truck stop, fluid station and fuel station are now 6x4 and face the road with their long side (R turns them). A 6x2 parking marking is painted on the road in front of each; the truck or tanker drives in and stands exactly on it.
    - Every station works with its own machinery: two telescopic loader arms come out of the stop's hatches and carry the cargo crate by crate (unloading goes the other way); the boom of the fluid station's pump column swings over the tanker and lowers the filler pipe into the hatch; the fuel station's arm puts the nozzle into the truck's fuel cap. Nothing moves until the arm has reached the vehicle, and it goes back in when the vehicle leaves.
  Changes:
    - New art for all three stations and the barrier, rendered from 3D models in four directions with shadows; the barrier boom is drawn from rendered red and white sections.
    - The fluid station takes pipes on its two short sides (two connections each), the fuel station one on each short side.
  Bugfixes:
    - A truck could not get past a truck loading or unloading on a bay: it waited right behind it until that one left. Now it plans its way round in the next lane in time (and backs off a little first if it is already too close).
Version: 0.18.0
Date: 2026-11-07
  Features:
    - Loading bay: a 2x6 marking on the road with no storage of its own. A truck whose route names the bay stops exactly on it, and ordinary inserters along its long sides load the trunk or unload it. For a tanker, ordinary pumps fill or empty it.
    - Bay window (click the bay): name, loading / unloading, who is there. Leave conditions: full, empty, wait N s, inactive N s. "Auto" leaves when the trunk is full (loading) or empty (unloading), or after 5 s with nothing moving.
    - Depot mode uses bays too: an item truck only goes to bays that have inserters, a tanker only to bays that have pumps.
    - R / Shift+R turns a built bay by 90 degrees. Trucks standing on it or driving to it take the new spot.
  Changes:
    - A truck whose route is a single bay stays on it instead of driving out and back in.
    - Long window subtitles wrap inside the window.
Version: 0.17.0
Date: 2026-11-06
  Features:
    - The tanker connects to ordinary pumps, like a fluid wagon: stop it so that the tile in front of a pump is under or right beside the tanker. A pump pointing at the tanker fills it, a pump pointing away empties it. Any number of pumps, from either side.
    - A hose reaches out from the pump to the tank and fluid runs along it in the fluid's colour while it flows. Driving off disconnects at once.
Version: 0.16.0
Date: 2026-11-06
  Features:
    - Trucks drive on road tiles of other mods: tiles marked is_road_tile (Transport Drones road and fast road). Map setting "Also drive on road tiles of other mods" (on by default).
    - Map setting "Extra road tiles": tile names separated by commas that also count as road.
    - Load on demand (depot mode): a truck loads only what an open unloading stop takes right now (circuit condition, filter, limit, free room). With no demand it waits on a parking lot and leaves when an unloading stop opens. Map setting "Load only on demand" (on by default).
  Compatibility:
    - Tested with Transport Drones 2.1.4.
Version: 0.15.3
Date: 2026-11-06
  Info:
    - README: T-90 in Recommended mods.
Version: 0.15.2
Date: 2026-11-06
  Bugfixes:
    - New truck stops and fluid stops got Russian default names in every language. The default name now follows the language of the player who builds the stop (English when built by robots).
Version: 0.15.1
Date: 2026-11-05
  Info:
    - Early access: the first public release. Expect bugs and balance changes; please report them on the mod page.
  Features:
    - Self-driving military trucks (6x6 box truck, 8x8 truck, tanker) on military roads with lane markings.
    - Truck stops with filters, limits and circuit conditions; fluid stations, fuel stations, a 4-bay parking lot.
    - Liquid fuel only: military diesel and gasoline.
    - Translations: English, Russian, German, French, Spanish, Brazilian Portuguese, Italian, Polish, Ukrainian, Chinese (simplified), Japanese, Korean.