Micro Machines Mod

by Kryzeth

Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)

Content
6 days ago
0.18 - 2.0
5.72K
Manufacturing

g [Pending] Productivity Exploit

29 days ago

https://ibb.co/n8wq9Bdw
I don't think it should be like this, + I think the other recipes are the same.

28 days ago

I can't read Russian, so I'm afraid I don't understand the context of this image

28 days ago

Eliminate double productivity

6 days ago

I can't read Russian, so I'm afraid I don't understand the context of this image

The text isn't massively important, what is important is you can have productivity on the recipes to make the micromachines which lets you multiply the number of machines. In the picture the electromagnetic plant has base 50% productivity which means it is able to take 4 machines per second to produce 6.

6 days ago
(updated 6 days ago)

Yup, I know about this exploit, and I'm pretty sure it's a simple two-line fix (just setting the flag that disables productivity on the mini recipes) but I've honestly been abusing the exploit myself for the longest time, and didn't really want to patch it out because of how useful it's been. I also know that implementing this as a setting wouldn't be that difficult either, buuut-

I've also been looking into a solution for this issue, which would involve a complete removal of all machine related recipes (replacing them with a hotkey-based implementation, like shift+scrolling or using pg up/pg dn when holding the base machine), but I just haven't had the time to look into it (since it would involve runtime scripting, which I am not particularly proficient at)

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