Port of the original 'Melee Weapons' mod by Erythion for Factorio 2.0 Adds 8 melee weapons, 4 arms, technologies, and 2.0 compatibility fixes.
Mods introducing new content into the game.
Version: 2.0.0
Date: 2026-10-10
Changes:
- Ported to Factorio 2.0
- Removed boblibrary dependency
- Added startup setting to disable attack slowdown
Version: 1.1.3
Date: 2022-12-7
Changes:
- added laser swords
- buffed player movespeed, character now move faster on melee weapon cooldown
- buffed attack speed even more
- buffed uranium pierce damage
- buffed weapon damage relative to its cooldown
- buffed weapon range
- buffed piercing power from 5*physical+pierce of base damage to 10*physical+5*pierce
- separated melee weapons by material for less visual exhaustion
- brightened up melee projectile graphics for visibility
Version: 1.1.2
Date: 2022-11-1
Changes:
- buffed arms attack speed, spider arms gets damage and movespeed buff instead
Version: 1.1.1
Date: 2022-10-25
Changes:
- minor fixes
Version: 1.1.0
Date: 2022-10-25
Changes:
- melee weapons now emit short-ranged projectiles instead of only targeting one enemy
Version: 1.0.0
Date: 2022-10-24
Changes:
- initial upload
- 8 forms of weapon: knife, cestus, sword, spear, mace, greatsword, maul, pike
- 3 available materials: iron, steel, uranium
- 4 "arms" to wield melee weapons with
- techs to unlock arms, steel and uranium weapons, and melee weapon damage