Mech Suit Progression


Adds an early Prototype Mech Suit, preserves vanilla Mech Armor, and expands progression with MK2 and blueprint-gated MK3 upgrades. V2.1 compatibility coming "soon" :)

Tweaks
3 days ago
2.0
56
Armor

Changelog

Version: 0.1.1
Date: 2026-07-13
Bugfixes:
    - Fixed MSP custom mech armors using normal character running visuals instead of mech armor visuals.
    - Prototype Mech Suit, Mech Armor MK2, and Mech Armor MK3 now use the vanilla mech armor animation set when equipped.
	
  Changes:
    - Added final-fixes animation mapping for MSP mech armor variants.
Version: 0.1.0
Date: 2026-07-09
Features:
* Initial release.
* Added the Prototype Mech Suit as an early-game mech armour option.
* Added Mech Armor MK2 as a post-Fulgora upgrade to vanilla Mech Armor.
* Added Mech Armor MK3 as an advanced late-progression mech armour.
* Added the Recovered Exosuit Blueprint as the unique MK3 progression item.
* Added MK3 discovery progression after crafting Mech Armor MK2.
* Added Fulgoran vault investigation as the MK3 blueprint recovery mechanic.
* Added startup setting to enable or disable debug commands.

Progression:
* Prototype Mech Suit unlocks around the Modular Armor stage.
* Prototype Mech Suit provides early flight access while retaining a small 4x4 equipment grid.
* Prototype Mech Suit includes a +10 inventory bonus, matching Modular Armor’s inventory support.
* Vanilla Mech Armor remains unchanged and remains the first mature mech suit.
* Mech Armor MK2 requires vanilla Mech Armor as an ingredient.
* Mech Armor MK2 requires Nauvis, Fulgora, Vulcanus, and space-stage science.
* Mech Armor MK3 requires Mech Armor MK2 and a Recovered Exosuit Blueprint.
* MK3 research remains hidden until the Recovered Exosuit Blueprint has been reconstructed.
* Only fulgoran-ruin-vault counts toward MK3 blueprint recovery.
* MK3 blueprint recovery requires a hidden random target of 8–12 successful vault investigations.

Balance:
* Prototype Mech Suit is intended as an early mobility suit, not a replacement for Power Armor progression.
* Prototype Mech Suit uses a 4x4 equipment grid and +10 inventory bonus.
* Mech Armor MK2 uses a 12x14 equipment grid and +75 inventory bonus.
* Mech Armor MK3 uses a 14x16 equipment grid and +100 inventory bonus.
* Mech Armor MK2 research cost set to 2000 science packs.
* Mech Armor MK3 research cost set to 1000 science packs.
* MK3 research is cheaper than MK2 because the main gate is crafting MK2 and recovering the blueprint from Fulgoran vault ruins.

Technical:
* Added custom equipment grids for Prototype Mech Suit, Mech Armor MK2, and Mech Armor MK3.
* Added custom armour prototypes based on vanilla Modular Armor and Mech Armor.
* Added custom recipes and technologies for the new armour progression.
* Added force-specific runtime tracking for MK2 construction and MK3 blueprint recovery.
* Added configuration-change handling to preserve MK3 research availability after mod updates.
* Added player and force messages for MK2 construction, vault data recovery, blueprint reconstruction, and debug reset.
* Added /msp-status debug command when debug commands are enabled.
* Added /msp-force-mk3-discovery debug command when debug commands are enabled.
* Added /msp-reset debug command when debug commands are enabled.
* Debug commands are disabled by default.
* Added locale entries for items, technologies, mod settings, and runtime messages.

Notes:
* Space Age is required.
* This mod extends vanilla armour progression and does not replace vanilla Mech Armor.
* MK3 discovery is tied specifically to Fulgoran vault ruins.