Adds an early Prototype Mech Suit, preserves vanilla Mech Armor, and expands progression with MK2 and blueprint-gated MK3 upgrades. V2.1 compatibility coming "soon" :)
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.1 Date: 2026-07-13
Bugfixes:
- Fixed MSP custom mech armors using normal character running visuals instead of mech armor visuals.
- Prototype Mech Suit, Mech Armor MK2, and Mech Armor MK3 now use the vanilla mech armor animation set when equipped.
Changes:
- Added final-fixes animation mapping for MSP mech armor variants.
Version: 0.1.0 Date: 2026-07-09
Features: * Initial release. * Added the Prototype Mech Suit as an early-game mech armour option. * Added Mech Armor MK2 as a post-Fulgora upgrade to vanilla Mech Armor. * Added Mech Armor MK3 as an advanced late-progression mech armour. * Added the Recovered Exosuit Blueprint as the unique MK3 progression item. * Added MK3 discovery progression after crafting Mech Armor MK2. * Added Fulgoran vault investigation as the MK3 blueprint recovery mechanic. * Added startup setting to enable or disable debug commands. Progression: * Prototype Mech Suit unlocks around the Modular Armor stage. * Prototype Mech Suit provides early flight access while retaining a small 4x4 equipment grid. * Prototype Mech Suit includes a +10 inventory bonus, matching Modular Armor’s inventory support. * Vanilla Mech Armor remains unchanged and remains the first mature mech suit. * Mech Armor MK2 requires vanilla Mech Armor as an ingredient. * Mech Armor MK2 requires Nauvis, Fulgora, Vulcanus, and space-stage science. * Mech Armor MK3 requires Mech Armor MK2 and a Recovered Exosuit Blueprint. * MK3 research remains hidden until the Recovered Exosuit Blueprint has been reconstructed. * Only fulgoran-ruin-vault counts toward MK3 blueprint recovery. * MK3 blueprint recovery requires a hidden random target of 8–12 successful vault investigations. Balance: * Prototype Mech Suit is intended as an early mobility suit, not a replacement for Power Armor progression. * Prototype Mech Suit uses a 4x4 equipment grid and +10 inventory bonus. * Mech Armor MK2 uses a 12x14 equipment grid and +75 inventory bonus. * Mech Armor MK3 uses a 14x16 equipment grid and +100 inventory bonus. * Mech Armor MK2 research cost set to 2000 science packs. * Mech Armor MK3 research cost set to 1000 science packs. * MK3 research is cheaper than MK2 because the main gate is crafting MK2 and recovering the blueprint from Fulgoran vault ruins. Technical: * Added custom equipment grids for Prototype Mech Suit, Mech Armor MK2, and Mech Armor MK3. * Added custom armour prototypes based on vanilla Modular Armor and Mech Armor. * Added custom recipes and technologies for the new armour progression. * Added force-specific runtime tracking for MK2 construction and MK3 blueprint recovery. * Added configuration-change handling to preserve MK3 research availability after mod updates. * Added player and force messages for MK2 construction, vault data recovery, blueprint reconstruction, and debug reset. * Added /msp-status debug command when debug commands are enabled. * Added /msp-force-mk3-discovery debug command when debug commands are enabled. * Added /msp-reset debug command when debug commands are enabled. * Debug commands are disabled by default. * Added locale entries for items, technologies, mod settings, and runtime messages. Notes: * Space Age is required. * This mod extends vanilla armour progression and does not replace vanilla Mech Armor. * MK3 discovery is tied specifically to Fulgoran vault ruins.