Mass Driver


Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.

Content
4 years ago
0.17 - 0.18
19
Logistics

g [Resolved] Error

4 years ago

The mod Endgame Combat caused a non-recoverable error.
Please report this error to the mod author.

Error while running event EndgameCombat::on_built_entity (ID 6)
The mod Mass Driver caused a non-recoverable error.
Please report this error to the mod author.

Error while running event mass-driver::script_raised_built (ID 77)
mass-driver/script/mass-driver.lua:282: attempt to index field 'entity' (a nil value)
stack traceback:
mass-driver/script/mass-driver.lua:282: in function <mass-driver/script/mass-driver.lua:281>
stack traceback:
EndgameCombat/control.lua:500: in function <EndgameCombat/control.lua:472>
stack traceback:
[C]: in function 'raise_event'
EndgameCombat/control.lua:500: in function <EndgameCombat/control.lua:472>

4 years ago
(updated 4 years ago)

Thanks for the heads up. Looks like the mod is generating built events without providing the built entity. I've fixed the crash on my end though.

4 years ago

on further investigation, I think there is a third mod that runs between EndgameCombat and this mod that deletes the entity, which since the event is manually-raised it doesn't stop the game from propagating the now-malformed event. In either case, it should be fixed now.

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