Marble Chemistry


Do kovarex-esque chemistry with compressed ore balls to transform ores into each other at a slight loss. Large overhead of logistics complexity balances early game accessible raw ore transformations.

Content
6 hours ago
2.0
12
Mining Manufacturing

Changelog

Version: 1.0.10
Date: 10.22.2026
  Changes:
    - Added a stack size multiplier configuration setting so that mods which dramatically change ore stack sizes can be accomodated for, like Krastorio
    - Moved tile blocks into their own item category for visual neatness
    - Created Cat Tile storage block, so that if stack size changes enough to make barreling inconvenient since liquid volume increases with a negative instead of positive coefficient, an item exists to replace its function.
    - Replaced several tile graphics with something new which isn't just a copy paste of an existing graphic tiled onto itself in a jarring way
    - Ensured liquid color for cat5 and cat5 processing recipes a pleasing indigo-cyan paste color
Version: 1.0.9
Date: 10.19.2026
  Changes:
    - Adjusted tag-switching recipe for converting ores of different type to be more expensive, from a 8-12% loss or gain to a -20 to +20% loss or gain
    - Fixed recipe book to depict this change
Version: 1.0.8
Date: 10.19.2026
  Changes:
    - Added liquid processing recipes to complete the gamut of raw materials so train bases will work
    - Added Cat5 liquid which represents liquid Cat orbs
    - Adjusted stack volumes so that orbs and their products will generally take up half the storage of the ore that made them
    - Enlarged pentagon tiles
    - Fixed locale for liquid cat barrels
Version: 1.0.7
Date: 10.19.2026
  Changes:
    - Fixed test values used to properly set recipe ratios. Machines will use multiples of items in their recipes.
Version: 1.0.6
Date: 10.18.2026
  Changes:
    - Added hexagon tile item to add an intrinsic cost to up/down bulk storage.
    - Adjusted stack sizes to reflect the existence of a storage recipe.
    - fixed speed ratios in the main transformation recipes so that most recipes aim for some proportion of belts, so there won't be a weird dangling leftover machine when dissolving whole belts of ore.
Version: 1.0.5
Date: 10.18.2026
  Changes:
    - Fixed stack sizes which were at test values back to their "roughly twice max stack value" values.
Version: 1.0.4
Date: 10.18.2026
  Changes:
    - Fixed two ore ball recipes missing locale entries, I forgot iron is ore but stone is not.
    - Fixed ratio on production of uranium orbs from cat orbs, it was 4, it should have been 6.
    - Fixed ordering of recipes for orb production from ore, I can't tell copper from stone and they were reversed lol.
    - Cat orbs were way too crazy to look at so their graphic's rotational variation has been significantly reduced (suggested by Killed on discord.)
Version: 1.0.3
Date: 10.18.2026
  Changes:
    - Updated art to make some functionality more graphically intuitive without a microscope.
Version: 1.0.2
Date: 10.17.2026
  Changes:
    - Fixed misspelling.
Version: 1.0.1
Date: 10.17.2026
  Changes:
    - I forgot to add the landfill recipe whoops, it's there now.
Version: 1.0.0
Date: 10.17.2026
  Changes:
    - Published.