Mack's Tweaks

by Mack

A collection of tweaks to recipes and gameplay to improve playing with lots of mods enabled.

Utilities
4 years ago
0.17
6
Owner:
Mack
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.0.3 (4 years ago)
Factorio version:
0.17
Downloaded by:
6 users

A collection of tweaks to recipes and gameplay to improve playing with lots of mods enabled.

This mod doesn't require any of the listed mods to be installed in order to work or implement any of the tweaks. I plan on adding additional fixes as I bump into any other problems as I play. If you have any suggestions for tweaks to add please let me know!

If you enjoy this mod, feel free to tell me! I kinda just make this for my server but I would like to hear from you if you use this!

- Mack

Current tweaks:

  • base: Rocks (and rock like entities, i.e. from alien-biomes) slowly regenerate health over time just like trees do (1 hp every 600 ticks).
  • base: Logistic Request/Buffer chests have +6 additional request slots.
  • boblogistics: Requester/Buffer Chests MK2 and MK3 have +6 request slots.
  • angelsindustries: Big Requester Chests have +12 request slots.
  • angelsaddons-warehouses: Request/Buffer Silos have +24 request slots, Warehouses have +36.
  • aai-industry: When using the Fuel Processor and 'bobsplates' and 'angelspetrochem' are present, remove the (Bob's / 7x Solid Carbon -> 3x Processed Fuel from Carbon) recipe in favour of using the (3x Angel's / Carbon -> 2x Processed Fuel from Carbon) recipe. This makes the upgrade chain properly enrich the fuel value from 9MJ to 10MJ instead of operating at a loss.
  • cargo-ships: Make all fish non-collidable. If space-exploration is present, prevent fish from spawning in space.