63 items, 30 effects, lots of fun!
Author: OwnlyMe
Modified by ZwerOxotnik
Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
dope mod gives me WC3 custom maps nostalgia. its conflicting with the mining drones mod every time a drone drops off its ore the item mod counts it as a kill im getting about about 30 G a second ATM. i don't know if this is fix able but what if killing was togglable setting and there was a banking system or a building that would generate coins. I like trying to ern coins but by killing bitters but I also like the drones mod. also how do I toggle the flame cloak.
if killing was togglable setting and there was a banking system or a building that would generate coins.
Welp, I'm, kind of, in the process. Don't expect I'll do that, although I might make "money converters". It's hard/tedious to rewrite other systems to adapt to new systems in some cases.
my expectations are at completely abended mod levels didn't even think you would patch the drone bug in that in my multiplayer game if flame turret damages a wall it disables its globe repair it will reactive if it damaged again by something else. but this is my fav RPG mod so far. there's something about a currency systems that just get to me as the all time best mod black market.
been playing since 0.15 some mods get updated and some don't. actually blows my mind how modding been since 1.0. same with rim world and I'm glad I game space engineers another go. iv played a lot of early accuse games that never get finish so I'm just use to it.