Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.
Version: 0.9.17 Date: 13. 03. 2023 Locale: - Added Turkish translation (contributed by @oncelx on crowdin)
Version: 0.9.16 Date: 19. 02. 2023 Locale: - Added Ukrainian translation (contributed by @Met_en_Bouldry on crowdin)
Version: 0.9.15 Date: 19. 11. 2021 Bugfixes: - Fixed new crush - Fixed lose of money when a bot unable to build something
Version: 0.9.14 Date: 19. 11. 2021 Bugfixes: - Fixed several crushes - Fixed duping of money by poles
Version: 0.9.13 Date: 16. 11. 2021 Changes: - Improved stability and performance sligthly
Version: 0.9.12 Date: 16. 11. 2021 Bugfixes: - Fixed crush when robots aren't allowed to place entities in some cases
Version: 0.9.11 Date: 08. 10. 2021 Changes: - Optimized slightly
Version: 0.9.10 Date: 07. 10. 2021 Bugfixes: - Trying to fix compability with other mods
Version: 0.9.9 Date: 07. 10. 2021 Changes: - Slightly optimized interaction with poles Bugfixes: - Trying to fix compability with other mods
Version: 0.9.8 Date: 18. 09. 2021 Bugfixes: - Trying to fix missing recipes
Version: 0.9.7 Date: 18. 09. 2021 Changes: - Changes some events Bugfixes: - Trying to fix missing recipes
Version: 0.9.6 Date: 05. 09. 2021 Bugfixes: - Fixed free poles
Version: 0.9.5 Date: 05. 09. 2021 Changes: - Updated Brazilian Portuguese translation (contributed by @BM123499 (Bruno Melo) on crowdin) Notes: - Translations: https://crowdin.com/project/factorio-mods-localization (thank you for contributions, I really appreciate it)
Version: 0.9.4 Date: 01. 09. 2021 Changes: - Changed English translation for new setting
Version: 0.9.3 Date: 01. 09. 2021 Features: - Added new setting for the Credit Mint
Version: 0.9.2 Date: 01. 09. 2021 Changes: - Mints gives money faster but fewer
Version: 0.9.1 Date: 31. 08. 2021 Bugfixes: - Fixed migration of money (doesn't work with v0.9.0)
Version: 0.9.0 Date: 31. 08. 2021 Features: - The mod uses economy of EasyAPI instead + new UI
Version: 0.8.9 Date: 31. 08. 2021 Bugfixes: - Fixed data during on_surface_deleted, on_surface_cleared, on_chunk_deleted events
Version: 0.8.8 Date: 29. 08. 2021 Changes: - Added Brazilian Portuguese translation (contributed by @BM123499 (Bruno Melo) on crowdin) Notes: - Translations: https://crowdin.com/project/factorio-mods-localization (thank you for contributions, I really appreciate it)
Version: 0.8.7 Date: 25. 08. 2021 Bugfixes: - Fixed some bugs with sell/buy boxes - Removed unnecessary data
Version: 0.8.6 Date: 25. 08. 2021 Bugfixes: - Refactored slightly - Removed unnecessary data
Version: 0.8.5 Date: 25. 08. 2021 Bugfixes: - Fixed some data
Version: 0.8.4 Date: 25. 08. 2021 Changes: - Changed credit mints (slowly, but it generates 10 credits)
Version: 0.8.3 Date: 25. 08. 2021 Bugfixes: - Fixed interactions with on_built_entity, on_robot_built_entity events
Version: 0.8.2 Date: 25. 08. 2021 Changes: - Slightly optimized Bugfixes: - Fixed interactions with on_built_entity, on_robot_built_entity events
Version: 0.8.1 Date: 25. 08. 2021 Changes: - Slightly optimized
Version: 0.8.0 Date: 25. 08. 2021 Changes: - Changed HUD of credits - Optimized some events! Bugfixes: - Fixed Electric Trading Stations - Fixed Credit Mints - Fixed some data (rebuild if something wrong)
Version: 0.7.2 Date: 24. 08. 2021 Changes: - Optimized images
Version: 0.7.1 Date: 24. 08. 2021 Bugfixes: - Fixed crash due to old data
Version: 0.7.0 Date: 24. 08. 2021 Changes: - OPTIMIZATION
Version: 0.6.5 Date: 24. 08. 2021 Changes: - Improved GUI for some mods
Version: 0.6.4 Date: 24. 08. 2021 Bugfixes: - Trying to fix recipes, but it doesn't help in all cases (see https://mods.factorio.com/mod/m-multiplayertrading/discussion/61249199a4ae4bbc1a32883c )
Version: 0.6.3 Date: 23. 08. 2021 Bugfixes: - control.lua:215: bad argument #2 of 2 to 'get_item_count' (string expected, got nil)
Version: 0.6.2 Date: 23. 08. 2021 Changes: - Optimized slightly - Removed /give-credits temporally
Version: 0.6.1 Date: 23. 08. 2021 Bugfixes: - Fixed migration (0.6.0 broke mod data, use old save to migrate properly)
Version: 0.6.0 Date: 22. 08. 2021 Changes: - This available for translation on https://crowdin.com/project/factorio-mods-localization - Optimized some events Bugfixes: - Changed Refunds - Fixed icons
Version: 0.3.4 Date: 09. 11. 2019 Features: - Added global market Changes: - Changed sprites of chests with adding shadows and high resolution version - Changed icons of buy box and sell box Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.3 Date: 08. 11. 2019 Bugfixes: - Fixed interactions with other mods on data stage Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.2 Date: 08. 11. 2019 Changes: - Updated info Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.1 Date: 05. 11. 2019 Changes: - Optimization - Refactoring - Updated english locale and added raw version of russian locale Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need more tests and refactoring
Version: 0.3.0 Date: 05. 11. 2019 Bugfixes: - Fixed some bugs related to desynchronization Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need more tests and refactoring
Version: 0.2.2 Date: 18. 01. 2019 Modding: - Added script interface for get-money and add-money
Version: 0.2.1 Date: 15. 01. 2019 Bugfixes: - on_robot_built_entity
Version: 0.2.0 Date: 14. 01. 2019 Features: - Added Electric Transfer Station - Credits are logged in production statistics Changes: - Land claims cost money - Hidden Buy/Sell box inventory Bugfixes: - Specializations are fixed (was broken in v0.1.0)
Version: 0.1.0 Date: 12. 01. 2019 Features: - Released