MicroController


Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Content
19 days ago
0.17 - 2.0
2.75K
Circuit network

i Editor colors and showing errors

4 years ago

The white on yellow coloring of the code panel in edit mode is very hard to read. Can this be made to a more contrasty combination. Maybe green on black like the old school monochrome monitors. =)

Currently there doesn't appear to be anything to indicate that a program/script even has an error, much less which line it's on. Is it possible to implement this ?

4 years ago

After your mention, suddenly, I did it.

Currently there doesn't appear to be anything to indicate that a program/script even has an error, much less which line it's on. Is it possible to implement this ?

Hmm, indeed, it's possible. Some version on 0.16 had the feature... well, it'll be not so soon...

4 years ago
(updated 4 years ago)

Colors :
Awsome that is so much easier to see. but now both edit and run mode are the same and its not immediately evident which mode you are in. I propose keeping edit mode this way (green/black) and make run mode green/lt grey.

Error Marker :
I noticed later after my post while playing with the mod that there -IS- an error indicator ... an exclamation point (!) appears in place of the greater than (>) marker at the line that your mod doesnt understand.

New
+ Highlight for cut/copy no longer works
+ cursor ctrl/home ctrl/end only move to start/end of line not whole code
+ What are North/South Ports 01/02 and how do I connect memory to these ?
+ How do I connect multiple microcontroller to each other and communicate between them ?
+ The manual (5.7) has multiple errors :
- pg 4 : south port 01 should be MEM21-24
- pg 6 : <W/L> both say register address, they should be wire and label
- pg 15: 8.2 example never jumps back to :loop

:bitviper

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