Lawful Evil

Fully customizable reaction system, applying actions during various events. players, admins can propose, pass and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik + 🇷🇺 locale
3 days ago
0.17
38

Changelog

Version: 0.3.17
Date: 09. 11. 2019
  Bugfixes:
    - Fixed on_research_started event (https://mods.factorio.com/mod/m-multiplayertrading/discussion/5dc6b6f7ac6472000db91e5c)
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.16
Date: 09. 11. 2019
  Bugfixes:
    - Fixed interactions with Multiplayer Trading
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.15
Date: 09. 11. 2019
  Bugfixes:
    - Fixed revoking
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.14
Date: 08. 11. 2019
  Changes:
    - Improved localization
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.13
Date: 08. 11. 2019
  Changes:
    - Updated info
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.12
Date: 08. 11. 2019
  Changes:
    - Changed user interface
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.11
Date: 08. 11. 2019
  Bugfixes:
    - Fixed linked laws
    - Fixed deleting of laws
  Changes:
    - Improved localization
    - Changed user interface
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.10
Date: 07. 11. 2019
  Changes:
    - Updated mod description
    - Improved localization
    - Each law has id
    - Refactoring
    - Optimization
    - The mod doesn't store revoked laws!
    - Changed functions of the mod interface
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.9
Date: 07. 11. 2019
  Features:
    - Added interface "lawful-evil" with functions "get_event_name", "get_law_by_index", "GetNewLaw", "InsertNewLaw", "RevokeLaw"
    - Added custom events "on_pre_revoke_law", "on_passed_law"
  Bugfixes:
    - Fixed passing laws
  Changes:
    - Improved ru locale
    - Updated mod description
    - Changed dependencies
    - Refactoring
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.8
Date: 07. 11. 2019
  Changes:
    - Improved localization
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.7
Date: 07. 11. 2019
  Changes:
    - Improved localization
    - Fixed revoking of laws
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.6
Date: 06. 11. 2019
  Changes:
    - Updated ru locale
    - Changed dependencies
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.5
Date: 06. 11. 2019
  Bugfixes:
    - Fixed lost button in saves without the mod
  Changes:
    - Refactoring
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.4
Date: 06. 11. 2019
  Bugfixes:
    - Fixed related to revoking laws
    - Fixed on_entity_died, on_entity_damaged events
  Changes:
    - Refactoring
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.3
Date: 06. 11. 2019
  Bugfixes:
    - Fixed bugs related to desync
    - Fixed offences
  Changes:
    - Improved localization
    - Counts votes in minutes instead of seconds
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.2
Date: 06. 11. 2019
  Features:
    - Improved localization
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.1
Date: 06. 11. 2019
  Features:
    - Added Russian locale
  Changes:
    - Votes in minutes instead of seconds (default: 5 minutes, min: 1, max: 720)
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.3.0
Date: 05. 11. 2019
  Notes:
    - This update for Factorio 0.17 and updated by ZwerOxotnik
    - I need much more tests etc
              

Version: 0.2.0
Date: 22. 01. 2019
  Features:
    - Link laws so they are all passed as one. Useful for preventing build then mine exploits.
    - "If fine fails" effect, that is triggered if a previous fine has failed to execute.
    - "If nth offence" effect, useful for only triggering effects after multiple offences.
    - "When player tiles" and "When player mines tiles" clause types.
              

Version: 0.1.1
Date: 18. 01. 2019
  Bugfixes:
    - "similar entity type" option now works as intended
              

Version: 0.1.0
Date: 18. 01. 2019
  Features:
    - Released