Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.12.0 Date: 2024-10-28 Locale: - Added Polish translation (thanks to @megalordgier2.0 (megalordgier) on crowdin) Notes: - This update for Factorio 2.0 and updated by ZwerOxotnik
Version: 0.11.6 Date: 2023-08-18 Bugfixes: - Fixed errors when the mod tried to add/remove negative and zero items
Version: 0.11.5 Date: 2023-06-07 Bugfixes: - Fixed missing buttons - GUI is more stable
Version: 0.11.4 Date: 2023-02-12 Locale: - Added Ukrainian translation (thanks to @Met_en_Bouldry on crowdin)
Version: 0.11.3 Date: 2022-09-24 Bugfixes: - Fixed possible crush due to incorrect linked law deletion (https://mods.factorio.com/mod/m-lawful-evil/discussion/632f0aa787e8c9054a0cfef6)
Version: 0.11.1 Date: 2021-12-22 Changes: - Ignore messages from server
Version: 0.11.0 Date: 2021-12-22 Changes: - Moved the button into player's inventory - Made UIs moveable
Version: 0.10.0 Date: 2021-12-22 Changes: - Remade the button fully at data stage (adds full customization for other mods)
Version: 0.9.0 Date: 2021-12-21 Changes: - Changed on_configuration_changed event - Refactored slightly
Version: 0.8.3 Date: 2021-10-08 Changes: - Optimized slightly
Version: 0.8.2 Date: 2021-10-07 Features: - Players can't add law with admin effects anymore
Version: 0.8.1 Date: 2021-10-07 Bugfixes: - Fixed GUI of effects
Version: 0.8.0 Date: 2021-10-07 Changes: - Changed style for the button - Slightly optimized Bugfixes: - Fixed localization - Fixed creation of law
Version: 0.7.3 Date: 2021-09-28 Bugfixes: - Sligthly optimized
Version: 0.7.2 Date: 2021-09-01 Bugfixes: - Fixed some events
Version: 0.7.1 Date: 2021-09-01 Changes: - Optimized - Fixed some bugs Notes: - Some laws doesn't work properly
Version: 0.7.0 Date: 2021-08-30 Changes: - EasyAPI is optional instead of "Multiplayer Trading" mod
Version: 0.6.2 Date: 2021-08-24 Changes: - Changed button
Version: 0.6.1 Date: 2021-05-25 Changes: - This mod doesn't affect campaigns anymore
Version: 0.6.0 Date: 27. 03. 2021 Major Features: - Added custom scripts in laws Changes: - Changed style for laws Bugfixes: - Fixed some events in editor mode Notes: - This update for Factorio 1.1 and updated by ZwerOxotnik
Version: 0.5.1 Date: 27. 03. 2021 Bugfixes: - Fixed changelog - Fixed event when a player mines tiles Notes: - This update for Factorio 1.1 and updated by ZwerOxotnik
Version: 0.3.33 Date: 23. 05. 2020 Features: - Added new trigger clause. Laws can be triggered on player spawn now - Added notification about a new added law during the voting stage Notes: - This update for Factorio 0.18 and updated by pliesveld
Version: 0.3.32 Date: 23. 05. 2020 Features: - Added new trigger clause. Laws can be triggered on player spawn now - Added notification about a new added law during the voting stage Notes: - This update for Factorio 0.17 and updated by pliesveld
Version: 0.3.31 Date: 21. 05. 2020 Features: - Added new law type to make laws like guests Notes: - This update for Factorio 0.18 and updated by pliesveld
Version: 0.3.30 Date: 21. 05. 2020 Features: - Added new law type to make laws like guests Notes: - This update for Factorio 0.17 and updated by pliesveld
Version: 0.3.29 Date: 16. 05. 2020 Bugfixes: - Proper calling of laws during on_entity_damaged Notes: - This update for Factorio 0.18 and updated by pliesveld
Version: 0.3.28 Date: 16. 05. 2020 Bugfixes: - Proper calling of laws during on_entity_damaged Notes: - This update for Factorio 0.18 and updated by pliesveld
Version: 0.3.27 Date: 12. 05. 2020 Bugfixes: - Proper calling of laws during on_entity_died Notes: - This update for Factorio 0.18 and updated by pliesveld and ZwerOxotnik
Version: 0.3.26 Date: 12. 05. 2020 Bugfixes: - Proper calling of laws during on_entity_died Notes: - This update for Factorio 0.17 and updated by pliesveld and ZwerOxotnik
Version: 0.3.25 Date: 10. 05. 2020 Bugfixes: - Reusing group if already created (https://github.com/ZwerOxotnik/m-lawful-evil/pull/2/commits/17bd0e2b6a2562367595e0435dd84c820444f870) Notes: - This update for Factorio 0.18 and updated by pliesveld (https://github.com/ZwerOxotnik/m-lawful-evil/commits?author=pliesveld)
Version: 0.3.24 Date: 10. 05. 2020 Bugfixes: - Reusing group if already created (https://github.com/ZwerOxotnik/m-lawful-evil/pull/2/commits/17bd0e2b6a2562367595e0435dd84c820444f870) Notes: - This update for Factorio 0.17 and updated by pliesveld (https://github.com/ZwerOxotnik/m-lawful-evil/commits?author=pliesveld)
Version: 0.3.17 Date: 09. 11. 2019 Bugfixes: - Fixed on_research_started event (https://mods.factorio.com/mod/m-multiplayertrading/discussion/5dc6b6f7ac6472000db91e5c) Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.16 Date: 09. 11. 2019 Bugfixes: - Fixed interactions with Multiplayer Trading Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.15 Date: 09. 11. 2019 Bugfixes: - Fixed revoking Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.14 Date: 08. 11. 2019 Changes: - Improved localization Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.13 Date: 08. 11. 2019 Changes: - Updated info Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.12 Date: 08. 11. 2019 Changes: - Changed user interface Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.11 Date: 08. 11. 2019 Bugfixes: - Fixed linked laws - Fixed deleting of laws Changes: - Improved localization - Changed user interface Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.10 Date: 07. 11. 2019 Changes: - Updated mod description - Improved localization - Each law has id - Refactoring - Optimization - The mod doesn't store revoked laws! - Changed functions of the mod interface Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.9 Date: 07. 11. 2019 Features: - Added interface "lawful-evil" with functions "get_event_name", "get_law_by_index", "GetNewLaw", "InsertNewLaw", "RevokeLaw" - Added custom events "on_pre_revoke_law", "on_passed_law" Bugfixes: - Fixed passing laws Changes: - Improved ru locale - Updated mod description - Changed dependencies - Refactoring Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.8 Date: 07. 11. 2019 Changes: - Improved localization Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.7 Date: 07. 11. 2019 Changes: - Improved localization - Fixed revoking of laws Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.6 Date: 06. 11. 2019 Changes: - Updated ru locale - Changed dependencies Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.5 Date: 06. 11. 2019 Bugfixes: - Fixed lost button in saves without the mod Changes: - Refactoring Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.4 Date: 06. 11. 2019 Bugfixes: - Fixed related to revoking laws - Fixed on_entity_died, on_entity_damaged events Changes: - Refactoring Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.3 Date: 06. 11. 2019 Bugfixes: - Fixed bugs related to desync - Fixed offences Changes: - Improved localization - Counts votes in minutes instead of seconds Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.2 Date: 06. 11. 2019 Features: - Improved localization Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.1 Date: 06. 11. 2019 Features: - Added Russian locale Changes: - Votes in minutes instead of seconds (default: 5 minutes, min: 1, max: 720) Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.3.0 Date: 05. 11. 2019 Notes: - This update for Factorio 0.17 and updated by ZwerOxotnik - I need much more tests etc
Version: 0.2.0 Date: 22. 01. 2019 Features: - Link laws so they are all passed as one. Useful for preventing build then mine exploits. - "If fine fails" effect, that is triggered if a previous fine has failed to execute. - "If nth offence" effect, useful for only triggering effects after multiple offences. - "When player tiles" and "When player mines tiles" clause types.
Version: 0.1.1 Date: 18. 01. 2019 Bugfixes: - "similar entity type" option now works as intended
Version: 0.1.0 Date: 18. 01. 2019 Features: - Released