I wasn't saying to remove it completely, just to make it toggleable so players can choose whether to use it or not for the scenario they're wanting to run with.
I get what you're saying though. For the scenario you're trying to make, what if you made it radar based? Map and minimap are down until you get a radar that's properly powered, then the only thing you can see on the map and minimap is what's revealed by the radar and everything else is blacked out? You could even limit how far the radar reveals the map to keep it from being too overpowered.