Long pistol
Why a pistol, and not, for example, sniper turrets? Because it's more complicated: there can only be one gun and it doesn't fire itself.
Localization: eng, ru
Changelog 1.0.2
– Pistol recipe included in code (thanks BraveCaperCat)
– release for 2.1
1.0.1
– new parameter damage-modifier (0.8)
– Added damage tables to the gallery
Recommended mods
- Gun range visualizer
– for easy sneaking up on worms;) - Bullet Tracers (Ownly's)
– which for some reason has a mandatory dependency on Space Age - Cannon Shell Range
– if you are looking for something like this
How to fix "Bullet Tracers (Ownly's)"
ᅠIt will work if you have an SA, but you're playing without it
ᅠIt's very simple! In order to remove the mandatory dependency on Space Age you need to:
0) Close Factorio
1) Find the archive ownlys_tracers_21_fork_2.1.1.zip in the mods folder and open it
2) Find the file info.json
3) In line #9 ("dependencies") add the symbol "?" before space-age
4) It should turn out "dependencies": ["base >= 2.1", "?space-age"],
5) Save changes
Also check out my other mods:
- I see coal
– Light Grey Coal on Vulcan - Smaller Quality Icons (rectangle)
– replaces quality icons with smaller icons for less visual clutter - No pin mark
– hides pin tag on entities. - Hard cliff explsives
– Does blowing up cliffs seem too simple to you? Well... - Cannon Shell Range
– +50% (configurable)
Feedback:
- Feel free to write what you think about this mod
- Please let me know if you found a localization error (or other)
- Maybe you have ideas for my new mini-mod?
- Do you want to translate the mod into your language?
Credits:
- BraveCaperCat wrote the code for the recipe