---was a link to savefile--- just add the logistic combinator to it (if u want to load the save u need like 80-90GB of ram but it did it on all worlds), also it was a problem with pasting cause already created blueprints did it too and bps that i created while the bug worked normally after removing it
So I actually do a little bit of scripting, it was supposed to remove the name off of just the combinator, but I stupidly didn't filter it, so any time an entity was built, it removed the name.
Fixed in 0.0.4