Logistic Cargo Wagon


Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.

Content
4 years ago
0.16 - 1.1
13.0K
Logistic network

b No longer work with 0.17.35

5 years ago

Just what the title says.

5 years ago

Can confirm, not working with 17.35 update. I found some lines in the log that may or may not be useful for you.

Loading mod logistic-cargo-wagon 0.17.8 (data.lua)
1.465 Error ModManager.cpp:1294: Failed to load mod "logistic-cargo-wagon": logistic-cargo-wagon/data.lua:60: attempt to index field 'player' (a nil value)
stack traceback:
logistic-cargo-wagon/data.lua:60: in main chunk
1.466 Loading mod core 0.0.0 (data.lua)
1.509 Checksum for core: 3570686030
1.819 Error ModManager.cpp:1294: Error in assignID, recipe-category with name 'crafting' does not exist.

5 years ago
(updated 5 years ago)

A find and replace (replace 'player' with 'character') on the data.lua of this mod fixes it.

EDIT: No it doesn't, once I get into the game (as in loaded my save) I get this error:

Error while running event logistic-cargo-wagon::on_nth_tick(15)
real number expected got nil.
stack traceback:
logistic-cargo-wagon/control.lua:78: in function 'sync_proxy_inventory'
logistic-cargo-wagon/control.lua:301: in function <logistic-cargo-wagon/control.lua:296>
stack traceback:
[C]: in function 'get_inventory'
logistic-cargo-wagon/control.lua:78: in function 'sync_proxy_inventory'
logistic-cargo-wagon/control.lua:301: in function <logistic-cargo-wagon/control.lua:296>

5 years ago

Should be fixed in 0.17.9.

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