Thanks for the complement.
My mod doesn't effect the games original recipes, it just provides an alternative way to make them with an alternative recipe. Other mods that change the original recipe for science packs shouldn't effect my mod.
Currently I'm just bob and angels mods to make interesting recipes for the machines and the research packs themselves. Whether it's simple materials such as plates or pipes, or more complex recipes such as gasses.
If py coal removes production of any of these materials my mod won't work properly. I've installed py coal just to test compatibility and things seem fine, but without some proper play testing I can't be sure. If things really are a problem I can always create a patch, but that's something I'd do after I'm at a point where my mod is pretty much complete.