Scripts, admins can set max amount of entities allowed to be build by type and name for forces.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.0
Date: 2024-10-29
Changes:
- Updated for Factorio 2.0
Version: 1.1.3
Date: 2024-09-30
Changes:
- Optimized on_built_entity event
Version: 1.1.2
Date: 2023-08-22
Features:
- Added new command: /check_limited_buildings
Bugfixes:
- Recheck entities during "on_configuration_changed" event
Version: 1.1.1
Date: 2023-08-17
Bugfixes:
- Fixed crashes for saves that started without the mod
Version: 1.1.0
Date: 2023-08-16
Bugfixes:
- Fixed functions and improved them in the remote interface
- Improved data reliability during mod update
Scripting:
- Added default force limit by names and types via remote interface
Version: 1.0.2
Date: 2023-08-16
Changes:
- Ignores ghost entities at all to avoid spam lag, but it's an issue still somehow
Version: 1.0.1
Date: 2023-08-16
Bugfixes:
- Fixed several critical bugs
Changes:
- Ignores ghost entities from blueprints to avoid spam lag
Version: 1.0.0
Date: 2023-08-16
Changes:
- First public release