Scripts, admins can set max amount of entities allowed to be build by type and name for forces.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.0 Date: 2024-10-29 Changes: - Updated for Factorio 2.0
Version: 1.1.3 Date: 2024-09-30 Changes: - Optimized on_built_entity event
Version: 1.1.2 Date: 2023-08-22 Features: - Added new command: /check_limited_buildings Bugfixes: - Recheck entities during "on_configuration_changed" event
Version: 1.1.1 Date: 2023-08-17 Bugfixes: - Fixed crashes for saves that started without the mod
Version: 1.1.0 Date: 2023-08-16 Bugfixes: - Fixed functions and improved them in the remote interface - Improved data reliability during mod update Scripting: - Added default force limit by names and types via remote interface
Version: 1.0.2 Date: 2023-08-16 Changes: - Ignores ghost entities at all to avoid spam lag, but it's an issue still somehow
Version: 1.0.1 Date: 2023-08-16 Bugfixes: - Fixed several critical bugs Changes: - Ignores ghost entities from blueprints to avoid spam lag
Version: 1.0.0 Date: 2023-08-16 Changes: - First public release