Limited buildings


Scripts, admins can set max amount of entities allowed to be build by type and name for forces.

Tweaks
23 days ago
1.1 - 2.0
26

Changelog


Version: 1.2.0
Date: 2024-10-29
  Changes:
    - Updated for Factorio 2.0
Version: 1.1.3
Date: 2024-09-30
  Changes:
    - Optimized on_built_entity event
Version: 1.1.2
Date: 2023-08-22
  Features:
    - Added new command: /check_limited_buildings
  Bugfixes:
    - Recheck entities during "on_configuration_changed" event
Version: 1.1.1
Date: 2023-08-17
  Bugfixes:
    - Fixed crashes for saves that started without the mod
Version: 1.1.0
Date: 2023-08-16
  Bugfixes:
    - Fixed functions and improved them in the remote interface
    - Improved data reliability during mod update
  Scripting:
    - Added default force limit by names and types via remote interface
Version: 1.0.2
Date: 2023-08-16
  Changes:
    - Ignores ghost entities at all to avoid spam lag, but it's an issue still somehow
Version: 1.0.1
Date: 2023-08-16
  Bugfixes:
    - Fixed several critical bugs
  Changes:
    - Ignores ghost entities from blueprints to avoid spam lag
Version: 1.0.0
Date: 2023-08-16
  Changes:
    - First public release