Let me laser down asteroids!

by marc40k

Reduces laser resistance on all asteroids, allowing laser turrets to be viable. Now electric damage is also allowed. Resistances have been gradually lowered, but every value is configurable in-game. See the attatched screenshot for the old and new values. The mod affects all asteroids with -small-, -medium-, -big- and -huge- within their names, so all vanilla asteroids (and maybe some modded asteroids?) should be covered.

Tweaks
6 days ago
2.0
2.02K
Combat

g Compatibility with OnlyNauvis

a month ago

I recently started playing a playthrough with https://mods.factorio.com/mod/onlyNauvis and found that the additional asteroids are not working as expected with your mod. Is this something you would be able to fix? I have limited modding knowledge and am eager to learn. I may be able to help with this if you are unable.

a month ago

I was doing reasearch into this and I believe you should be able to increase compatability with other mods by moving mod files from data.lua to data-final-fixes.lua which runs later in the start up process. (Documentation -> https://lua-api.factorio.com/latest/auxiliary/data-lifecycle.html) I'll test this theory myself when I can.

a month ago

I was able to confirm my last comment. I hope you are able to implement soon.

6 days ago

I was able to confirm my last comment. I hope you are able to implement soon.

Changed the mod to operate on data-final-fixes.lua instead of data.lua. This should make it more compatibility-friendly with other asteroids.

New response