This mod adds a HUGE amount of new items to produce before being able to launch a rocket. I have my own verification code when I generate the recipe structure (in an outside program, not done in the lua), but do be careful if you decide to spend a lot of time playing with this mod. It pushes the envelope quite a bit, there may be performance issues in some areas! I'm not even sure this mod is playable in its end stages!
Phew.. With that out of the way, let's get on with what the mod does.
I am quite confident that the factoricon recipe tree is fine/theoretically completable. The recipe tree is no longer subject to change. If you run into any issues please let me know.
This mod largely leaves the game untouched until late game rocket production. A large new water based recipe chain is added to the rocket part production chain. Space science packs are now craftable in regular assembly machines given how absurd it is to now launch a rocket.
Once factoricon technology is researched, a new crafting tab is added. Water is to be processed into factoricon gel and factoricon ink. From those two liquids is the first set of factoricons to be made. The next set of factoricons requires the previous set. There 16 levels to the factoricon recipe structure . The crafting tab roughly follows the order of the factoricon production chain. Factoricons that are further down in the recipe page are more advanced, and typically require factoricons from above to be made.
Here are some stats about the recipe structure:
Number of ingredients a recipe can have: 1-6
Amount required of a single ingredient: 1-10
Energy required: 1-5
Recipe result amounts: 1-10
Recipe structure (each layer requires the layer before):
2 (Liquid precursors)
5 (First factoricon set)
15 (Second factoricon set etc.)
5 (Last factoricon set)
1 (Factoricon rocket part)
Post bug about lag incurred when hovering over items towards end of crafting tree.
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