Railgun artillery

by ldinc

Railgun artillery

Content
12 days ago
2.0
624
Combat

i [✓] [Compat Request] Combat Mechanics Overhaul

14 days ago

Love the idea of the mod, and your railgun artillery model is fantastic. That said, it seems to be currently incompatible with Combat Mechanics Overhaul, throwing a startup error regarding sprite rotations. If it's within your means, may I ask for a compatibility update?

14 days ago
(updated 14 days ago)

Hi! Thx)
The CMO: https://mods.factorio.com/mod/combat-mechanics-overhaul?

Can you provide please more info about error?
- Factorio version (current stable or experimental)
- Maybe the game log file will be enough for futher debug process
- Provide mod set or save file without railgun artillery mod (for easy way for syncing modlist and settings?)

I've tested on stable release of factorio in combination with minimal modset base/space age game + cmo + railgun artillery mod: and all started fine ...
Maybe I've missed some settings or smth else

13 days ago

Okay, will test soon, including settings - maybe I've borked something on my own. If I still see it happening, I'll give you my log and what info I can. If I figure out it's something on my end, then my apologies.

13 days ago
(updated 13 days ago)

Alright, here's what I'm getting with just Railgun Artillery and Combat Mechanics Overhaul enabled. Can't seem to upload the log file, so here's the pasted log: https://pastebin.com/8Rqy3hbL

  • I tested in 2.0.66 both with and without any settings changed on Combat Mechanics Overhaul, both times with only these two mods loaded.
12 days ago
(updated 12 days ago)

Hmmm seems to uncheck "High-quality animations" in Grapgics settings action leads to error....
Ok, I'll try to debug why it happens

12 days ago
(updated 12 days ago)

Try pls 0.1.6 version, I changed shadow layer properties to be correct with non high-quality-animation mode. Locally the error has be gone on my setup.

12 days ago

Works like a charm! Thanks a bunch!

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