2.577 Error ModManager.cpp:1741: Failed to load mod "laserfence": laserfence/data-updates.lua:35: attempt to index local 'triggerDelivery' (a number value)
stack traceback: laserfence/data-updates.lua:35: in main chunk
2.601 Loading mod core 0.0.0 (data.lua)
2.647 Checksum for core: 3084595544
2.663 Error ModManager.cpp:1741: Error in assignID: procession with name 'default-b' does not exist.
Oops, units can have a single source_effect with no target_effect. Can you share which other mods you are using so I can verify that I actually fixed it?
Most likely candidates are mods that add or change enemies